skia2/tests/LayerDrawLooperTest.cpp
herb c18b5f8f57 Make SkSmallAllocator obey the RAII invariants and move to heap structures when needed.
The biggest change is to the API which allowed code to bypass the
destruction invariants. This destruction bypass feature was needed in
only one use, and is totally encapsulated using createWithIniterT.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2488523003

Committed: https://skia.googlesource.com/skia/+/d5dc657b8c3ac916f98005dafdedafe02f023449
Review-Url: https://codereview.chromium.org/2488523003
2016-11-13 09:34:18 -08:00

179 lines
6.3 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmap.h"
#include "SkBitmapDevice.h"
#include "SkCanvas.h"
#include "SkDraw.h"
#include "SkLayerDrawLooper.h"
#include "SkMatrix.h"
#include "SkPaint.h"
#include "SkRect.h"
#include "SkRefCnt.h"
#include "SkScalar.h"
#include "SkSmallAllocator.h"
#include "SkXfermode.h"
#include "Test.h"
static SkBitmap make_bm(int w, int h) {
SkBitmap bm;
bm.allocN32Pixels(w, h);
return bm;
}
// TODO: can this be derived from SkBaseDevice?
class FakeDevice : public SkBitmapDevice {
public:
FakeDevice() : INHERITED(make_bm(100, 100), SkSurfaceProps(0, kUnknown_SkPixelGeometry)) {
}
void drawRect(const SkDraw& draw, const SkRect& r, const SkPaint& paint) override {
fLastMatrix = *draw.fMatrix;
this->INHERITED::drawRect(draw, r, paint);
}
SkMatrix fLastMatrix;
private:
typedef SkBitmapDevice INHERITED;
};
static void test_frontToBack(skiatest::Reporter* reporter) {
SkLayerDrawLooper::Builder looperBuilder;
SkLayerDrawLooper::LayerInfo layerInfo;
// Add the front layer, with the defaults.
(void)looperBuilder.addLayer(layerInfo);
// Add the back layer, with some layer info set.
layerInfo.fOffset.set(10.0f, 20.0f);
layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
SkPaint* layerPaint = looperBuilder.addLayer(layerInfo);
layerPaint->setBlendMode(SkBlendMode::kSrc);
FakeDevice device;
SkCanvas canvas(&device);
SkPaint paint;
auto looper(looperBuilder.detach());
SkSmallAllocator<1, 32> allocator;
SkDrawLooper::Context* context = allocator.createWithIniter(
looper->contextSize(),
[&](void* buffer) {
return looper->createContext(&canvas, buffer);
});
// The back layer should come first.
REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrc);
canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX());
REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY());
paint.reset();
// Then the front layer.
REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrcOver);
canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX());
REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY());
// Only two layers were added, so that should be the end.
REPORTER_ASSERT(reporter, !context->next(&canvas, &paint));
}
static void test_backToFront(skiatest::Reporter* reporter) {
SkLayerDrawLooper::Builder looperBuilder;
SkLayerDrawLooper::LayerInfo layerInfo;
// Add the back layer, with the defaults.
(void)looperBuilder.addLayerOnTop(layerInfo);
// Add the front layer, with some layer info set.
layerInfo.fOffset.set(10.0f, 20.0f);
layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
SkPaint* layerPaint = looperBuilder.addLayerOnTop(layerInfo);
layerPaint->setBlendMode(SkBlendMode::kSrc);
FakeDevice device;
SkCanvas canvas(&device);
SkPaint paint;
auto looper(looperBuilder.detach());
SkSmallAllocator<1, 32> allocator;
SkDrawLooper::Context* context = allocator.createWithIniter(
looper->contextSize(),
[&](void* buffer) {
return looper->createContext(&canvas, buffer);
});
// The back layer should come first.
REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrcOver);
canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX());
REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY());
paint.reset();
// Then the front layer.
REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrc);
canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX());
REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY());
// Only two layers were added, so that should be the end.
REPORTER_ASSERT(reporter, !context->next(&canvas, &paint));
}
static void test_mixed(skiatest::Reporter* reporter) {
SkLayerDrawLooper::Builder looperBuilder;
SkLayerDrawLooper::LayerInfo layerInfo;
// Add the back layer, with the defaults.
(void)looperBuilder.addLayer(layerInfo);
// Add the front layer, with some layer info set.
layerInfo.fOffset.set(10.0f, 20.0f);
layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
SkPaint* layerPaint = looperBuilder.addLayerOnTop(layerInfo);
layerPaint->setBlendMode(SkBlendMode::kSrc);
FakeDevice device;
SkCanvas canvas(&device);
SkPaint paint;
sk_sp<SkDrawLooper> looper(looperBuilder.detach());
SkSmallAllocator<1, 32> allocator;
SkDrawLooper::Context* context = allocator.createWithIniter(
looper->contextSize(),
[&](void* buffer) {
return looper->createContext(&canvas, buffer);
});
// The back layer should come first.
REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrcOver);
canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX());
REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY());
paint.reset();
// Then the front layer.
REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
REPORTER_ASSERT(reporter, paint.getBlendMode() == SkBlendMode::kSrc);
canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX());
REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY());
// Only two layers were added, so that should be the end.
REPORTER_ASSERT(reporter, !context->next(&canvas, &paint));
}
DEF_TEST(LayerDrawLooper, reporter) {
test_frontToBack(reporter);
test_backToFront(reporter);
test_mixed(reporter);
}