skia2/gn
Florin Malita bb3f5621a9 Revert "Revert "Delete SkGaussianEdgeShader""
This reverts commit 9d14f936cc.

Reason for revert: Android fix merged.

Original change's description:
> Revert "Delete SkGaussianEdgeShader"
> 
> This reverts commit 64790a3714.
> 
> Reason for revert: pending Android fix merge.
> 
> Original change's description:
> > Delete SkGaussianEdgeShader
> > 
> > No longer used.
> > 
> > Change-Id: I65a61696060ca19f528066ea587e140798450e36
> > Reviewed-on: https://skia-review.googlesource.com/18132
> > Reviewed-by: Jim Van Verth <jvanverth@google.com>
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> > 
> 
> TBR=jvanverth@google.com,fmalita@chromium.org,reed@google.com
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> 
> Change-Id: I88a428e942c78b1fc8e70501ba7fdda5727b2ab2
> Reviewed-on: https://skia-review.googlesource.com/18156
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> 

TBR=mtklein@google.com,jvanverth@google.com,reviews@skia.org,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true

Change-Id: Ia6c97a79a6425a28fab49984691505bf89ac9736
Reviewed-on: https://skia-review.googlesource.com/18227
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-05-31 14:52:12 +00:00
..
__init__.py Make gn directory importable in python 2017-03-20 17:40:30 +00:00
android_framework_defines.gni rasterpipeline: 2017-05-26 18:19:37 +00:00
ar.py GN: quiet alink spam on Mac 2016-11-07 14:19:32 +00:00
bench.gni Add microbench for shadows 2017-05-18 18:57:24 +00:00
BUILD.gn Describe GCC-like asm steps as "assemble ..." 2017-04-26 14:59:55 +00:00
BUILDCONFIG.gn Added support for building for tvOS 2017-03-14 22:55:04 +00:00
core.gni remove sprite blitters for non-legacy targets, rely on rasterpipline 2017-05-31 14:16:52 +00:00
cp.py GN: get Angle compiling on Windows. 2016-10-17 16:16:16 +00:00
effects.gni Revert "Revert "Delete SkGaussianEdgeShader"" 2017-05-31 14:52:12 +00:00
find_headers.py Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h 2017-04-20 13:09:27 +00:00
find_ios_sysroot.py Add iOS simulator support in GN. 2017-03-13 17:21:43 +00:00
gm.gni Revert "Revert "Delete SkGaussianEdgeShader"" 2017-05-31 14:52:12 +00:00
gn_helpers.py Basic standalone GN configs. 2016-07-21 12:25:45 -07:00
gn_meta_sln.py Move, rename, and document Visual Studio GN helper script 2016-12-14 16:41:52 +00:00
gn_to_bp.py remove unused etc logic 2017-05-03 12:55:43 +00:00
gn_to_cmake.py Add support for lib_dirs to gn_to_cmake.py. 2016-10-28 15:07:10 +00:00
gpu.gni Attempt to work around iOS varying limit in GLPrograms test 2017-05-15 15:41:01 +00:00
gypi_to_gn.py Add executable bit and shebang to python files 2016-08-18 04:36:25 -07:00
is_clang.py GN: match shell behavior for cc and cxx in is_clang.py 2016-09-27 09:29:24 -07:00
opts.gni remove MIPS DSP optimizations 2016-12-21 03:55:00 +00:00
package_ios.py Automate more parts of gn/package_ios.py. 2017-01-31 17:41:16 +00:00
pdf.gni Start inverting GN reading .gypis to GYP reading .gnis. 2016-10-26 17:47:00 +00:00
push_to_android.py skia_android_serial = "auto" 2017-01-12 16:30:17 +00:00
samples.gni Add Material Design shadow reference sample 2017-05-23 18:12:15 +00:00
shared_sources.gni remove MIPS DSP optimizations 2016-12-21 03:55:00 +00:00
sksl.gni skslc can now be compiled with no Skia dependencies, in preparation for its eventual 2017-03-31 18:49:51 +00:00
tests.gni Fix glDrawRangeElements 2017-05-30 16:02:36 +00:00
utils.gni Remove EXPERIMENTAL_SHADOWING, Part 1 2017-05-02 17:22:44 +00:00
xps.gni SkXPS: new document API. 2017-02-06 19:00:28 +00:00