skia2/include
Jim Van Verth c1a67b5b15 Implement Direct3D semaphores
Change-Id: Iadfa14965bbe11cfea556ade5d46e264f0ace61a
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298752
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-06-25 20:07:21 +00:00
..
android Remove SkBitmapRegionDecoder and SkBRDAllocator 2020-06-01 20:56:29 +00:00
c Small fixes to C API. Add SK_API and fix function signature mismatch. 2019-06-07 01:29:23 +00:00
codec Allow decoding without color conversion - part 2 2020-02-07 19:24:33 +00:00
config rm SkPreConfig.h and SkPostConfig.h 2020-02-06 19:16:43 +00:00
core Move SkSLSampleMatrix to include/private 2020-06-25 15:53:33 +00:00
docs Add appendNodeIdArray to avoid code duplication. 2020-06-23 14:25:33 +00:00
effects Update how sample(matrix) calls are invoked in SkSL 2020-06-25 14:48:34 +00:00
encode Revert "add runtime registration for encoders" 2019-05-15 22:02:39 +00:00
gpu Implement Direct3D semaphores 2020-06-25 20:07:21 +00:00
pathops rm SkPreConfig.h and SkPostConfig.h 2020-02-06 19:16:43 +00:00
ports Split out coretext fontmgr factory. 2020-06-06 04:06:32 +00:00
private Move SkSLSampleMatrix to include/private 2020-06-25 15:53:33 +00:00
svg [svgcanvas] Add flag to suppress newlines and tabs in XML 2019-08-21 20:17:37 +00:00
third_party Roll skcms from da218e6af725 to 5404be4a2703 (1 revision) 2020-05-26 16:19:09 +00:00
utils Wsign-conversion for public headers 2020-06-02 12:34:54 +00:00