c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=d597d9af8d17fd93e634dd12017058e2
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REG_FIDDLE(Canvas_drawImageNine_2, 256, 128, false, 0) {
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void draw(SkCanvas* canvas) {
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SkIRect center = { 20, 10, 50, 40 };
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SkBitmap bitmap;
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bitmap.allocPixels(SkImageInfo::MakeN32Premul(60, 60));
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SkCanvas bitCanvas(bitmap);
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SkPaint paint;
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SkColor gray = 0xFF000000;
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int left = 0;
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for (auto right: { center.fLeft, center.fRight, bitmap.width() } ) {
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int top = 0;
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for (auto bottom: { center.fTop, center.fBottom, bitmap.height() } ) {
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paint.setColor(gray);
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bitCanvas.drawIRect(SkIRect::MakeLTRB(left, top, right, bottom), paint);
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gray += 0x001f1f1f;
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top = bottom;
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}
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left = right;
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}
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sk_sp<SkImage> image = SkImage::MakeFromBitmap(bitmap);
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for (auto dest: { 20, 30, 40, 60, 90 } ) {
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canvas->drawImageNine(image, center, SkRect::MakeWH(dest, 110 - dest), nullptr);
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canvas->translate(dest + 4, 0);
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}
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}
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} // END FIDDLE
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