c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
13 lines
501 B
C++
13 lines
501 B
C++
// Copyright 2019 Google LLC.
|
|
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
|
|
#include "tools/fiddle/examples.h"
|
|
// HASH=9fb7459b097d713f5f1fe5675afe14f5
|
|
REG_FIDDLE(Paint_move_operator, 256, 256, true, 0) {
|
|
void draw(SkCanvas* canvas) {
|
|
SkPaint paint1, paint2;
|
|
paint1.setColor(SK_ColorRED);
|
|
paint2 = std::move(paint1);
|
|
SkDebugf("SK_ColorRED == paint2.getColor()\n", SK_ColorRED == paint2.getColor() ? '=' : '!');
|
|
}
|
|
} // END FIDDLE
|