skia2/docs/examples/Pixmap_readPixels_3.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

25 lines
1021 B
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=6ec7f7b2cc163cd29f627eef6d4b061c
REG_FIDDLE(Pixmap_readPixels_3, 256, 256, false, 3) {
void draw(SkCanvas* canvas) {
SkImageInfo info = SkImageInfo::MakeN32Premul(image->width(), image->height());
std::vector<int32_t> srcPixels;
const int rowBytes = image->width() * 4;
srcPixels.resize(image->height() * rowBytes);
SkPixmap pixmap(info, (const void*) &srcPixels.front(), rowBytes);
image->readPixels(pixmap, 0, 0);
for (int offset : { 32, 64, 96 } ) {
std::vector<int32_t> dstPixels;
dstPixels.resize(image->height() * rowBytes);
SkPixmap dstmap(info, &dstPixels.front(), rowBytes);
pixmap.readPixels(dstmap, offset, 0);
SkBitmap bitmap;
bitmap.installPixels(dstmap);
canvas->translate(32, 32);
canvas->drawBitmap(bitmap, 0, 0);
}
}
} // END FIDDLE