c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
16 lines
704 B
C++
16 lines
704 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=824b5a3fcfd46a7e1c5f9e3c16e6bb39
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REG_FIDDLE(Rect_dumpHex, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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SkRect rect = {6.f / 7, 2.f / 3, 26.f / 10, 42.f / 6};
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rect.dumpHex();
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SkRect copy = SkRect::MakeLTRB(SkBits2Float(0x3f5b6db7), /* 0.857143 */
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SkBits2Float(0x3f2aaaab), /* 0.666667 */
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SkBits2Float(0x40266666), /* 2.600000 */
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SkBits2Float(0x40e00000) /* 7.000000 */);
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SkDebugf("rect is " "%s" "equal to copy\n", rect == copy ? "" : "not ");
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}
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} // END FIDDLE
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