c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkSurface.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/effects/SkTableColorFilter.h"
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#include "tests/Test.h"
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#include "tools/Resources.h"
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// The gradient shader will use the texture strip atlas if it has too many colors. Make sure
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// abandoning the context works.
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TextureStripAtlasManagerGradientTest, reporter, ctxInfo) {
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GrContext* context = ctxInfo.grContext();
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static const SkColor gColors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE,
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SK_ColorCYAN, SK_ColorMAGENTA, SK_ColorYELLOW,
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SK_ColorBLACK };
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static const SkScalar gPos[] = { 0, 0.17f, 0.32f, 0.49f, 0.66f, 0.83f, 1.0f };
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SkPaint p;
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p.setShader(SkGradientShader::MakeTwoPointConical(SkPoint::Make(0, 0),
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1.0f,
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SkPoint::Make(10.0f, 20.0f),
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2.0f,
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gColors,
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gPos,
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7,
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SkTileMode::kClamp));
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SkImageInfo info = SkImageInfo::MakeN32Premul(128, 128);
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auto surface(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info));
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SkCanvas* canvas = surface->getCanvas();
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SkRect r = SkRect::MakeXYWH(10, 10, 100, 100);
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canvas->drawRect(r, p);
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context->abandonContext();
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}
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// The table color filter uses the texture strip atlas. Make sure abandoning the context works.
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TextureStripAtlasManagerColorFilterTest, reporter, ctxInfo) {
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GrContext* context = ctxInfo.grContext();
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sk_sp<SkImage> img = GetResourceAsImage("images/mandrill_128.png");
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uint8_t identity[256];
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for (int i = 0; i < 256; i++) {
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identity[i] = i;
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}
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SkPaint p;
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p.setColorFilter(SkTableColorFilter::Make(identity));
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SkImageInfo info = SkImageInfo::MakeN32Premul(128, 128);
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auto surface(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info));
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SkCanvas* canvas = surface->getCanvas();
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canvas->drawImage(std::move(img), 0, 0, &p);
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context->abandonContext();
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}
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