skia2/third_party
Greg Daniel df07ddd1f0 Revert "Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h"
This reverts commit edbb7d8860.

Reason for revert: breaking android

Original change's description:
> Check-in vulkan.h into third_party and use that instead of local sdk vulkan.h
> 
> This change is needed since once we start getting support for varrying of extensions
> and newer version support in general, we need a common vulkan header to compile off of.
> Otherwise we will run into problems if clients have older headers that don't include
> functions/symbols we are trying to use.
> 
> Additionally it has the benefit of not needing to add if SK_VULKAN around code in
> include which wants to use vulkan symbols.
> 
> Bug: skia:
> Change-Id: I674a253308596dc75bd23574984ae933923679f9
> Reviewed-on: https://skia-review.googlesource.com/13651
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> 

TBR=mtklein@chromium.org,egdaniel@google.com,mtklein@google.com,jvanverth@google.com,bsalomon@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I179647e6ae213b1b17a9c42ced5e98c6599b96c2
Reviewed-on: https://skia-review.googlesource.com/13774
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-04-19 01:22:52 +00:00
..
angle2 Get latest ANGLE as of January 6, 2017 2017-01-11 15:12:40 +00:00
cpu-features GN: Android 2016-08-25 14:50:44 -07:00
dng_sdk Reland "Build SkRawCodec in GN" 2016-10-31 09:02:57 -07:00
etc1 Revert of Depend on ETC1 via DEPS instead of a direct third_party checkin. (patchset #1 id:1 of https://codereview.chromium.org/1296253003/ ) 2015-08-17 11:15:00 -07:00
expat Strengthen is_official_build, update docs. 2017-03-03 15:41:24 +00:00
freetype/include/freetype-android Roll freetype. 2017-03-15 14:16:22 +00:00
freetype2 Strengthen is_official_build, update docs. 2017-03-03 15:41:24 +00:00
gif Switch SkCodec to int for counts and indices 2017-04-17 17:38:35 +00:00
harfbuzz harfbuzz 1.3.0 → 1.4.2 2017-02-07 16:01:57 +00:00
icu Strengthen is_official_build, update docs. 2017-03-03 15:41:24 +00:00
imgui Integrate the ImGui library with viewer 2017-02-10 19:17:03 +00:00
jsoncpp Strengthen is_official_build, update docs. 2017-03-03 15:41:24 +00:00
libjpeg-turbo Added support for building for tvOS 2017-03-14 22:55:04 +00:00
libmicrohttpd GN/Win: everything links on my machine. 2016-10-12 16:39:42 +00:00
libpng Strengthen is_official_build, update docs. 2017-03-03 15:41:24 +00:00
libsdl Remove unused files in third_party/libsdl. 2017-02-06 18:25:22 +00:00
libwebp Revert "Manual revert: Add support for writing ICC profiles to webp encoder" 2017-04-06 20:34:45 +00:00
lua Strengthen is_official_build, update docs. 2017-03-03 15:41:24 +00:00
native_app_glue Add Android viewer to GN 2016-10-21 15:19:32 +00:00
piex Reland "Build SkRawCodec in GN" 2016-10-31 09:02:57 -07:00
sfntly Compile the skia library for windows using gn. 2016-09-16 13:29:57 -07:00
spirv-headers wired up SPIR-V validator 2017-03-16 14:42:20 +00:00
spirv-tools fixed missing dependency in spirv-tools/BUILD.gn 2017-03-16 16:58:48 +00:00
zlib Turn on x86-specific code when building zlib. 2017-03-23 13:36:31 +00:00
BUILD.gn GN: Android 2016-08-25 14:50:44 -07:00
README BUG=skia:5602 2016-09-02 11:19:34 -07:00
third_party.gni Allow most third_party targets to use system libraries if asked. 2016-11-01 16:17:38 +00:00

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.