bf783b335c
Splitting the fix from https://codereview.chromium.org/2271743002/. R=bungeman@google.com,mtklein@google.com TBR=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2278633002 Review-Url: https://codereview.chromium.org/2278633002
174 lines
4.5 KiB
C++
174 lines
4.5 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkTLazy_DEFINED
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#define SkTLazy_DEFINED
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#include "../private/SkTemplates.h"
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#include "SkTypes.h"
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#include <new>
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#include <utility>
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/**
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* Efficient way to defer allocating/initializing a class until it is needed
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* (if ever).
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*/
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template <typename T> class SkTLazy {
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public:
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SkTLazy() : fPtr(nullptr) {}
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explicit SkTLazy(const T* src)
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: fPtr(src ? new (fStorage.get()) T(*src) : nullptr) {}
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SkTLazy(const SkTLazy& src) : fPtr(nullptr) { *this = src; }
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~SkTLazy() {
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if (this->isValid()) {
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fPtr->~T();
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}
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}
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SkTLazy& operator=(const SkTLazy& src) {
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if (src.isValid()) {
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this->set(*src.get());
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} else {
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this->reset();
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}
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return *this;
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}
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/**
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* Return a pointer to an instance of the class initialized with 'args'.
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* If a previous instance had been initialized (either from init() or
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* set()) it will first be destroyed, so that a freshly initialized
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* instance is always returned.
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*/
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template <typename... Args> T* init(Args&&... args) {
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if (this->isValid()) {
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fPtr->~T();
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}
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fPtr = new (SkTCast<T*>(fStorage.get())) T(std::forward<Args>(args)...);
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return fPtr;
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}
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/**
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* Copy src into this, and return a pointer to a copy of it. Note this
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* will always return the same pointer, so if it is called on a lazy that
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* has already been initialized, then this will copy over the previous
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* contents.
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*/
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T* set(const T& src) {
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if (this->isValid()) {
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*fPtr = src;
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} else {
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fPtr = new (SkTCast<T*>(fStorage.get())) T(src);
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}
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return fPtr;
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}
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/**
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* Destroy the lazy object (if it was created via init() or set())
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*/
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void reset() {
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if (this->isValid()) {
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fPtr->~T();
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fPtr = nullptr;
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}
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}
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/**
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* Returns true if a valid object has been initialized in the SkTLazy,
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* false otherwise.
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*/
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bool isValid() const { return SkToBool(fPtr); }
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/**
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* Returns the object. This version should only be called when the caller
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* knows that the object has been initialized.
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*/
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T* get() const { SkASSERT(this->isValid()); return fPtr; }
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/**
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* Like above but doesn't assert if object isn't initialized (in which case
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* nullptr is returned).
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*/
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T* getMaybeNull() const { return fPtr; }
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private:
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SkAlignedSTStorage<1, T> fStorage;
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T* fPtr; // nullptr or fStorage
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};
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/**
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* A helper built on top of SkTLazy to do copy-on-first-write. The object is initialized
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* with a const pointer but provides a non-const pointer accessor. The first time the
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* accessor is called (if ever) the object is cloned.
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*
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* In the following example at most one copy of constThing is made:
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*
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* SkTCopyOnFirstWrite<Thing> thing(&constThing);
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* ...
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* function_that_takes_a_const_thing_ptr(thing); // constThing is passed
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* ...
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* if (need_to_modify_thing()) {
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* thing.writable()->modifyMe(); // makes a copy of constThing
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* }
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* ...
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* x = thing->readSomething();
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* ...
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* if (need_to_modify_thing_now()) {
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* thing.writable()->changeMe(); // makes a copy of constThing if we didn't call modifyMe()
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* }
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*
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* consume_a_thing(thing); // could be constThing or a modified copy.
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*/
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template <typename T>
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class SkTCopyOnFirstWrite {
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public:
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SkTCopyOnFirstWrite(const T& initial) : fObj(&initial) {}
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SkTCopyOnFirstWrite(const T* initial) : fObj(initial) {}
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// Constructor for delayed initialization.
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SkTCopyOnFirstWrite() : fObj(nullptr) {}
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// Should only be called once, and only if the default constructor was used.
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void init(const T& initial) {
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SkASSERT(nullptr == fObj);
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SkASSERT(!fLazy.isValid());
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fObj = &initial;
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}
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/**
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* Returns a writable T*. The first time this is called the initial object is cloned.
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*/
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T* writable() {
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SkASSERT(fObj);
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if (!fLazy.isValid()) {
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fLazy.set(*fObj);
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fObj = fLazy.get();
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}
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return const_cast<T*>(fObj);
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}
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/**
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* Operators for treating this as though it were a const pointer.
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*/
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const T *operator->() const { return fObj; }
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operator const T*() const { return fObj; }
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const T& operator *() const { return *fObj; }
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private:
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const T* fObj;
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SkTLazy<T> fLazy;
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};
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#endif
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