c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
25 lines
1017 B
C++
25 lines
1017 B
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=d3aec071998f871809f515e58abb1b0e
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REG_FIDDLE(Surface_MakeFromBackendTexture, 256, 256, false, 3) {
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void draw(SkCanvas* canvas) {
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SkPaint paint;
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paint.setTextSize(32);
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GrContext* context = canvas->getGrContext();
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if (!context) {
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canvas->drawString("GPU only!", 20, 40, paint);
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return;
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}
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sk_sp<SkSurface> gpuSurface = SkSurface::MakeFromBackendTexture(context,
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backEndTexture, kTopLeft_GrSurfaceOrigin, 0,
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kRGBA_8888_SkColorType, nullptr, nullptr);
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auto surfaceCanvas = gpuSurface->getCanvas();
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surfaceCanvas->drawString("GPU rocks!", 20, 40, paint);
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sk_sp<SkImage> image(gpuSurface->makeImageSnapshot());
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canvas->drawImage(image, 0, 0);
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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