6b00a07d4f
Don't know why I thought this had to be so complicated before. BUG=skia:6053 Change-Id: Ie714fed1cb47e9add166d4227d3d31f95eba2411 Reviewed-on: https://skia-review.googlesource.com/6121 Reviewed-by: Hal Canary <halcanary@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
327 lines
11 KiB
C++
327 lines
11 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkTHash_DEFINED
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#define SkTHash_DEFINED
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#include "SkChecksum.h"
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#include "SkTypes.h"
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#include "SkTemplates.h"
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// Before trying to use SkTHashTable, look below to see if SkTHashMap or SkTHashSet works for you.
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// They're easier to use, usually perform the same, and have fewer sharp edges.
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// T and K are treated as ordinary copyable C++ types.
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// Traits must have:
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// - static K GetKey(T)
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// - static uint32_t Hash(K)
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// If the key is large and stored inside T, you may want to make K a const&.
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// Similarly, if T is large you might want it to be a pointer.
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template <typename T, typename K, typename Traits = T>
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class SkTHashTable : SkNoncopyable {
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public:
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SkTHashTable() : fCount(0), fCapacity(0) {}
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// Clear the table.
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void reset() {
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this->~SkTHashTable();
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new (this) SkTHashTable;
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}
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// How many entries are in the table?
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int count() const { return fCount; }
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// Approximately how many bytes of memory do we use beyond sizeof(*this)?
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size_t approxBytesUsed() const { return fCapacity * sizeof(Slot); }
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// !!!!!!!!!!!!!!!!! CAUTION !!!!!!!!!!!!!!!!!
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// set(), find() and foreach() all allow mutable access to table entries.
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// If you change an entry so that it no longer has the same key, all hell
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// will break loose. Do not do that!
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//
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// Please prefer to use SkTHashMap or SkTHashSet, which do not have this danger.
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// The pointers returned by set() and find() are valid only until the next call to set().
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// The pointers you receive in foreach() are only valid for its duration.
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// Copy val into the hash table, returning a pointer to the copy now in the table.
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// If there already is an entry in the table with the same key, we overwrite it.
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T* set(T val) {
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if (4 * fCount >= 3 * fCapacity) {
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this->resize(fCapacity > 0 ? fCapacity * 2 : 4);
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}
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return this->uncheckedSet(std::move(val));
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}
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// If there is an entry in the table with this key, return a pointer to it. If not, null.
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T* find(const K& key) const {
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uint32_t hash = Hash(key);
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int index = hash & (fCapacity-1);
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for (int n = 0; n < fCapacity; n++) {
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Slot& s = fSlots[index];
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if (s.empty()) {
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return nullptr;
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}
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if (hash == s.hash && key == Traits::GetKey(s.val)) {
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return &s.val;
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}
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index = this->next(index);
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}
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SkASSERT(fCapacity == 0);
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return nullptr;
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}
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// Remove the value with this key from the hash table.
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void remove(const K& key) {
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SkASSERT(this->find(key));
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uint32_t hash = Hash(key);
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int index = hash & (fCapacity-1);
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for (int n = 0; n < fCapacity; n++) {
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Slot& s = fSlots[index];
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SkASSERT(!s.empty());
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if (hash == s.hash && key == Traits::GetKey(s.val)) {
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fCount--;
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break;
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}
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index = this->next(index);
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}
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// Rearrange elements to restore the invariants for linear probing.
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for (;;) {
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Slot& emptySlot = fSlots[index];
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int emptyIndex = index;
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emptySlot.markEmpty();
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int originalIndex;
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// Look for an element that can be moved into the empty slot.
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// If the empty slot is in between where an element landed, and its native slot, then
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// move it to the empty slot. Don't move it if its native slot is in between where
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// the element landed and the empty slot.
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// [native] <= [empty] < [candidate] == GOOD, can move candidate to empty slot
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// [empty] < [native] < [candidate] == BAD, need to leave candidate where it is
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do {
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index = this->next(index);
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Slot& s = fSlots[index];
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if (s.empty()) { return; }
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originalIndex = s.hash & (fCapacity - 1);
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} while ((index <= originalIndex && originalIndex < emptyIndex)
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|| (originalIndex < emptyIndex && emptyIndex < index)
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|| (emptyIndex < index && index <= originalIndex));
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// Move the element to the empty slot.
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Slot& moveFrom = fSlots[index];
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emptySlot = std::move(moveFrom);
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}
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}
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// Call fn on every entry in the table. You may mutate the entries, but be very careful.
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template <typename Fn> // f(T*)
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void foreach(Fn&& fn) {
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for (int i = 0; i < fCapacity; i++) {
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if (!fSlots[i].empty()) {
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fn(&fSlots[i].val);
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}
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}
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}
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// Call fn on every entry in the table. You may not mutate anything.
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template <typename Fn> // f(T) or f(const T&)
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void foreach(Fn&& fn) const {
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for (int i = 0; i < fCapacity; i++) {
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if (!fSlots[i].empty()) {
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fn(fSlots[i].val);
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}
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}
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}
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private:
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T* uncheckedSet(T&& val) {
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const K& key = Traits::GetKey(val);
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uint32_t hash = Hash(key);
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int index = hash & (fCapacity-1);
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for (int n = 0; n < fCapacity; n++) {
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Slot& s = fSlots[index];
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if (s.empty()) {
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// New entry.
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s.val = std::move(val);
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s.hash = hash;
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fCount++;
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return &s.val;
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}
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if (hash == s.hash && key == Traits::GetKey(s.val)) {
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// Overwrite previous entry.
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// Note: this triggers extra copies when adding the same value repeatedly.
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s.val = std::move(val);
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return &s.val;
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}
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index = this->next(index);
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}
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SkASSERT(false);
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return nullptr;
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}
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void resize(int capacity) {
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int oldCapacity = fCapacity;
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SkDEBUGCODE(int oldCount = fCount);
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fCount = 0;
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fCapacity = capacity;
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SkAutoTArray<Slot> oldSlots(capacity);
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oldSlots.swap(fSlots);
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for (int i = 0; i < oldCapacity; i++) {
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Slot& s = oldSlots[i];
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if (!s.empty()) {
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this->uncheckedSet(std::move(s.val));
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}
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}
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SkASSERT(fCount == oldCount);
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}
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int next(int index) const {
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index--;
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if (index < 0) { index += fCapacity; }
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return index;
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}
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static uint32_t Hash(const K& key) {
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uint32_t hash = Traits::Hash(key);
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return hash ? hash : 1; // We reserve hash 0 to mark empty.
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}
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struct Slot {
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Slot() : hash(0) {}
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Slot(T&& v, uint32_t h) : val(std::move(v)), hash(h) {}
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Slot(Slot&& o) { *this = std::move(o); }
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Slot& operator=(Slot&& o) {
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val = std::move(o.val);
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hash = o.hash;
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return *this;
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}
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bool empty() const { return this->hash == 0; }
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void markEmpty() { this->hash = 0; }
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T val;
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uint32_t hash;
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};
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int fCount, fCapacity;
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SkAutoTArray<Slot> fSlots;
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};
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// Maps K->V. A more user-friendly wrapper around SkTHashTable, suitable for most use cases.
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// K and V are treated as ordinary copyable C++ types, with no assumed relationship between the two.
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template <typename K, typename V, typename HashK = SkGoodHash>
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class SkTHashMap : SkNoncopyable {
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public:
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SkTHashMap() {}
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// Clear the map.
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void reset() { fTable.reset(); }
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// How many key/value pairs are in the table?
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int count() const { return fTable.count(); }
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// Approximately how many bytes of memory do we use beyond sizeof(*this)?
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size_t approxBytesUsed() const { return fTable.approxBytesUsed(); }
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// N.B. The pointers returned by set() and find() are valid only until the next call to set().
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// Set key to val in the table, replacing any previous value with the same key.
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// We copy both key and val, and return a pointer to the value copy now in the table.
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V* set(K key, V val) {
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Pair* out = fTable.set({std::move(key), std::move(val)});
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return &out->val;
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}
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// If there is key/value entry in the table with this key, return a pointer to the value.
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// If not, return null.
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V* find(const K& key) const {
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if (Pair* p = fTable.find(key)) {
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return &p->val;
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}
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return nullptr;
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}
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// Remove the key/value entry in the table with this key.
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void remove(const K& key) {
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SkASSERT(this->find(key));
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fTable.remove(key);
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}
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// Call fn on every key/value pair in the table. You may mutate the value but not the key.
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template <typename Fn> // f(K, V*) or f(const K&, V*)
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void foreach(Fn&& fn) {
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fTable.foreach([&fn](Pair* p){ fn(p->key, &p->val); });
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}
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// Call fn on every key/value pair in the table. You may not mutate anything.
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template <typename Fn> // f(K, V), f(const K&, V), f(K, const V&) or f(const K&, const V&).
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void foreach(Fn&& fn) const {
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fTable.foreach([&fn](const Pair& p){ fn(p.key, p.val); });
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}
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private:
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struct Pair {
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K key;
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V val;
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static const K& GetKey(const Pair& p) { return p.key; }
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static uint32_t Hash(const K& key) { return HashK()(key); }
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};
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SkTHashTable<Pair, K> fTable;
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};
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// A set of T. T is treated as an ordiary copyable C++ type.
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template <typename T, typename HashT = SkGoodHash>
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class SkTHashSet : SkNoncopyable {
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public:
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SkTHashSet() {}
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// Clear the set.
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void reset() { fTable.reset(); }
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// How many items are in the set?
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int count() const { return fTable.count(); }
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// Approximately how many bytes of memory do we use beyond sizeof(*this)?
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size_t approxBytesUsed() const { return fTable.approxBytesUsed(); }
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// Copy an item into the set.
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void add(T item) { fTable.set(std::move(item)); }
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// Is this item in the set?
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bool contains(const T& item) const { return SkToBool(this->find(item)); }
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// If an item equal to this is in the set, return a pointer to it, otherwise null.
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// This pointer remains valid until the next call to add().
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const T* find(const T& item) const { return fTable.find(item); }
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// Remove the item in the set equal to this.
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void remove(const T& item) {
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SkASSERT(this->contains(item));
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fTable.remove(item);
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}
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// Call fn on every item in the set. You may not mutate anything.
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template <typename Fn> // f(T), f(const T&)
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void foreach (Fn&& fn) const {
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fTable.foreach(fn);
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}
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private:
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struct Traits {
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static const T& GetKey(const T& item) { return item; }
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static uint32_t Hash(const T& item) { return HashT()(item); }
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};
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SkTHashTable<T, T, Traits> fTable;
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};
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#endif//SkTHash_DEFINED
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