skia2/tests/PathOpsQuadLineIntersectionThreadedTest.cpp
caryclark@google.com 16cfe40276 allow tests to optionally use multiple threads
modify threaded path ops tests to check

Background: this CL came out of a conversation with Eric where I learned that 10s of machines host 100s of bots. Since the bot hosting tests may be shared with many other tasks, it seems unwise for path ops to launch multiple test threads.

The change here is to make launching multiple threads "opt-in" and by default, bots can run path ops in a single thread.
Review URL: https://codereview.chromium.org/14002007

git-svn-id: http://skia.googlecode.com/svn/trunk@8750 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-04-18 18:47:37 +00:00

133 lines
4.8 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "PathOpsExtendedTest.h"
#include "PathOpsThreadedCommon.h"
#include "SkIntersections.h"
#include "SkPathOpsLine.h"
#include "SkPathOpsQuad.h"
#include "SkReduceOrder.h"
static int doIntersect(SkIntersections& intersections, const SkDQuad& quad, const SkDLine& line,
bool& flipped) {
int result;
flipped = false;
if (line[0].fX == line[1].fX) {
double top = line[0].fY;
double bottom = line[1].fY;
flipped = top > bottom;
if (flipped) {
SkTSwap<double>(top, bottom);
}
result = intersections.vertical(quad, top, bottom, line[0].fX, flipped);
} else if (line[0].fY == line[1].fY) {
double left = line[0].fX;
double right = line[1].fX;
flipped = left > right;
if (flipped) {
SkTSwap<double>(left, right);
}
result = intersections.horizontal(quad, left, right, line[0].fY, flipped);
} else {
intersections.intersect(quad, line);
result = intersections.used();
}
return result;
}
static void testLineIntersect(skiatest::Reporter* reporter, const SkDQuad& quad,
const SkDLine& line, const double x, const double y) {
char pathStr[1024];
sk_bzero(pathStr, sizeof(pathStr));
char* str = pathStr;
str += sprintf(str, " path.moveTo(%1.9g, %1.9g);\n", quad[0].fX, quad[0].fY);
str += sprintf(str, " path.quadTo(%1.9g, %1.9g, %1.9g, %1.9g);\n", quad[1].fX,
quad[1].fY, quad[2].fX, quad[2].fY);
str += sprintf(str, " path.moveTo(%1.9g, %1.9g);\n", line[0].fX, line[0].fY);
str += sprintf(str, " path.lineTo(%1.9g, %1.9g);\n", line[1].fX, line[1].fY);
SkIntersections intersections;
bool flipped = false;
int result = doIntersect(intersections, quad, line, flipped);
bool found = false;
for (int index = 0; index < result; ++index) {
double quadT = intersections[0][index];
SkDPoint quadXY = quad.xyAtT(quadT);
double lineT = intersections[1][index];
SkDPoint lineXY = line.xyAtT(lineT);
if (quadXY.approximatelyEqual(lineXY)) {
found = true;
}
}
REPORTER_ASSERT(reporter, found);
}
// find a point on a quad by choosing a t from 0 to 1
// create a vertical span above and below the point
// verify that intersecting the vertical span and the quad returns t
// verify that a vertical span starting at quad[0] intersects at t=0
// verify that a vertical span starting at quad[2] intersects at t=1
static void testQuadLineIntersectMain(PathOpsThreadState* data)
{
PathOpsThreadState& state = *data;
REPORTER_ASSERT(state.fReporter, data);
int ax = state.fA & 0x03;
int ay = state.fA >> 2;
int bx = state.fB & 0x03;
int by = state.fB >> 2;
int cx = state.fC & 0x03;
int cy = state.fC >> 2;
SkDQuad quad = {{{(double) ax, (double) ay}, {(double) bx, (double) by},
{(double) cx, (double) cy}}};
SkReduceOrder reducer;
int order = reducer.reduce(quad, SkReduceOrder::kFill_Style);
if (order < 3) {
return;
}
for (int tIndex = 0; tIndex <= 4; ++tIndex) {
SkDPoint xy = quad.xyAtT(tIndex / 4.0);
for (int h = -2; h <= 2; ++h) {
for (int v = -2; v <= 2; ++v) {
if (h == v && abs(h) != 1) {
continue;
}
double x = xy.fX;
double y = xy.fY;
SkDLine line = {{{x - h, y - v}, {x, y}}};
testLineIntersect(state.fReporter, quad, line, x, y);
state.fReporter->bumpTestCount();
SkDLine line2 = {{{x, y}, {x + h, y + v}}};
testLineIntersect(state.fReporter, quad, line2, x, y);
state.fReporter->bumpTestCount();
SkDLine line3 = {{{x - h, y - v}, {x + h, y + v}}};
testLineIntersect(state.fReporter, quad, line3, x, y);
state.fReporter->bumpTestCount();
}
}
}
}
static void PathOpsQuadLineIntersectionThreadedTest(skiatest::Reporter* reporter)
{
int threadCount = initializeTests(reporter, "testQuadLineIntersect");
PathOpsThreadedTestRunner testRunner(reporter, threadCount);
for (int a = 0; a < 16; ++a) {
for (int b = 0 ; b < 16; ++b) {
for (int c = 0 ; c < 16; ++c) {
*testRunner.fRunnables.append() = SkNEW_ARGS(PathOpsThreadedRunnable,
(&testQuadLineIntersectMain, a, b, c, 0, &testRunner));
}
if (!reporter->allowExtendedTest()) goto finish;
}
}
finish:
testRunner.render();
}
#include "TestClassDef.h"
DEFINE_TESTCLASS_SHORT(PathOpsQuadLineIntersectionThreadedTest)