skia2/gm/bitmapscroll.cpp
mtklein 7cdc1ee115 Add always-threaded SkRecord quilt tests.
Now that we're drawing tiles threaded like implside painting, remove the checks
that those lock counts are balanced.  They're just not right for anyone anymore.

SkBitmaps themselves are not threadsafe (even const ones), so shallow copy them
on playback of an SkRecord.  (The underlying SkPixelRefs are threadsafe.)

Simplify quilt drawing by using SkBitmap::extractSubset.  No need for locking.

Bump up to 256x256 tiles.  16x16 tiles just murders performance (way too much
contention).  This has the nice side effect of letting us enable a bunch more
GMs for quilt mode; they drew wrong with small tiles but exactly right with large.

BUG=171776
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/371023005
2014-07-07 10:41:04 -07:00

156 lines
5.5 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
namespace skiagm {
/** Create a bitmap image suitable for testing SkBitmap::scrollRect().
*
* @param quarterWidth bitmap will be 4x this many pixels wide
* @param quarterHeight bitmap will be 4x this many pixels tall
* @param bitmap the bitmap data is written into this object
*/
static void make_bitmap(int quarterWidth, int quarterHeight, SkBitmap *bitmap) {
SkPaint pRed, pWhite, pGreen, pBlue, pLine, pAlphaGray;
pRed.setColor(0xFFFF9999);
pWhite.setColor(0xFFFFFFFF);
pGreen.setColor(0xFF99FF99);
pBlue.setColor(0xFF9999FF);
pLine.setColor(0xFF000000);
pLine.setStyle(SkPaint::kStroke_Style);
pAlphaGray.setColor(0x66888888);
// Prepare bitmap, and a canvas that draws into it.
bitmap->allocN32Pixels(quarterWidth*4, quarterHeight*4);
SkCanvas canvas(*bitmap);
SkScalar w = SkIntToScalar(quarterWidth);
SkScalar h = SkIntToScalar(quarterHeight);
canvas.drawRectCoords( 0, 0, w*2, h*2, pRed);
canvas.drawRectCoords(w*2, 0, w*4, h*2, pGreen);
canvas.drawRectCoords( 0, h*2, w*2, h*4, pBlue);
canvas.drawRectCoords(w*2, h*2, w*4, h*4, pWhite);
canvas.drawRectCoords(w, h, w*3, h*3, pAlphaGray);
canvas.drawLine(w*2, 0, w*2, h*4, pLine);
canvas.drawLine( 0, h*2, w*4, h*2, pLine);
canvas.drawRectCoords(w, h, w*3, h*3, pLine);
}
class BitmapScrollGM : public GM {
bool fInited;
void init() {
if (fInited) {
return;
}
fInited = true;
// Create the original bitmap.
make_bitmap(quarterWidth, quarterHeight, &origBitmap);
}
public:
BitmapScrollGM() {
fInited = false;
this->setBGColor(0xFFDDDDDD);
}
protected:
virtual SkString onShortName() {
return SkString("bitmapscroll");
}
virtual SkISize onISize() {
return SkISize::Make(800, 600);
}
virtual void onDraw(SkCanvas* canvas) {
this->init();
SkIRect scrollCenterRegion = SkIRect::MakeXYWH(
quarterWidth, quarterHeight, quarterWidth*2+1, quarterHeight*2+1);
int x = quarterWidth;
int y = quarterHeight;
int xSpacing = quarterWidth * 20;
int ySpacing = quarterHeight * 16;
// Draw left-hand text labels.
drawLabel(canvas, "scroll entire bitmap",
x, y, x, y + ySpacing);
drawLabel(canvas, "scroll part of bitmap",
x, y + ySpacing, x, y + ySpacing*2);
x += 30;
// Draw various permutations of scrolled bitmaps, scrolling a bit
// further each time.
draw9(canvas, x, y, NULL, quarterWidth*1/2, quarterHeight*1/2);
draw9(canvas, x, y+ySpacing, &scrollCenterRegion,
quarterWidth*1/2, quarterHeight*1/2);
x += xSpacing;
draw9(canvas, x, y, NULL, quarterWidth*3/2, quarterHeight*3/2);
draw9(canvas, x, y+ySpacing, &scrollCenterRegion,
quarterWidth*3/2, quarterHeight*3/2);
x += xSpacing;
draw9(canvas, x, y, NULL, quarterWidth*5/2, quarterHeight*5/2);
draw9(canvas, x, y+ySpacing, &scrollCenterRegion,
quarterWidth*5/2, quarterHeight*5/2);
x += xSpacing;
draw9(canvas, x, y, NULL, quarterWidth*9/2, quarterHeight*9/2);
draw9(canvas, x, y+ySpacing, &scrollCenterRegion,
quarterWidth*9/2, quarterHeight*9/2);
}
void drawLabel(SkCanvas* canvas, const char *text, int startX, int startY,
int endX, int endY) {
SkPaint paint;
sk_tool_utils::set_portable_typeface(&paint);
paint.setColor(0xFF000000);
SkPath path;
path.moveTo(SkIntToScalar(startX), SkIntToScalar(startY));
path.lineTo(SkIntToScalar(endX), SkIntToScalar(endY));
canvas->drawTextOnPath(text, strlen(text), path, NULL, paint);
}
/** Stamp out 9 copies of origBitmap, scrolled in each direction (and
* not scrolled at all).
*/
void draw9(SkCanvas* canvas, int x, int y, SkIRect* subset,
int scrollX, int scrollY) {
for (int yMult=-1; yMult<=1; yMult++) {
for (int xMult=-1; xMult<=1; xMult++) {
// Figure out the (x,y) to draw this copy at
SkScalar bitmapX = SkIntToScalar(
x + quarterWidth * 5 * (xMult+1));
SkScalar bitmapY = SkIntToScalar(
y + quarterHeight * 5 * (yMult+1));
// Scroll a new copy of the bitmap, and then draw it.
// scrollRect() should always return true, even if it's a no-op
SkBitmap scrolledBitmap;
SkDEBUGCODE(bool copyToReturnValue = )origBitmap.copyTo(
&scrolledBitmap, origBitmap.colorType());
SkASSERT(copyToReturnValue);
SkDEBUGCODE(bool scrollRectReturnValue = )scrolledBitmap.scrollRect(
subset, scrollX * xMult, scrollY * yMult);
SkASSERT(scrollRectReturnValue);
canvas->drawBitmap(scrolledBitmap, bitmapX, bitmapY);
}
}
}
private:
typedef GM INHERITED;
static const int quarterWidth = 10;
static const int quarterHeight = 14;
SkBitmap origBitmap;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new BitmapScrollGM; }
static GMRegistry reg(MyFactory);
}