6460541ee4
This reverts commit3aaed99930
. Reason for revert: removing changes to PrecisionQualifiers Original change's description: > Revert "Fix Metal codegen error with structs containing compound types." > > This reverts commit2a6c41571b
. > > Reason for revert: causing Mali G7x failures on tree > > Original change's description: > > Fix Metal codegen error with structs containing compound types. > > > > While working on an unrelated test, I accidentally triggered a bug in > > Metal code generation. Our struct-equality helper functions did not > > properly handle vector fields. Wrapping each comparison in `all(...)` > > fixes the problem. (all() on a scalar is allowed and does nothing.) > > > > Our struct comparison tests now include a vector and a matrix. > > > > Change-Id: I59061ae9c3c3ab2c2dbdcb5257bc23e2257152af > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470399 > > Commit-Queue: John Stiles <johnstiles@google.com> > > Auto-Submit: John Stiles <johnstiles@google.com> > > Reviewed-by: Brian Osman <brianosman@google.com> > > TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com > > Change-Id: Ieb5d5a1839978fb82525863488e9d54fdf44adbd > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/471097 > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> > Reviewed-by: Chris Dalton <csmartdalton@google.com> > Commit-Queue: John Stiles <johnstiles@google.com> Change-Id: I8ee90df3de075cf82c0fcf3b4787577b09bb1a70 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/471156 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
75 lines
3.0 KiB
Metal
75 lines
3.0 KiB
Metal
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
using namespace metal;
|
|
struct S {
|
|
int x;
|
|
int y;
|
|
};
|
|
struct Uniforms {
|
|
half4 colorGreen;
|
|
half4 colorRed;
|
|
};
|
|
struct Inputs {
|
|
};
|
|
struct Outputs {
|
|
half4 sk_FragColor [[color(0)]];
|
|
};
|
|
|
|
template <typename T1, typename T2, size_t N>
|
|
bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right);
|
|
template <typename T1, typename T2, size_t N>
|
|
bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right);
|
|
|
|
thread bool operator==(const half2x2 left, const half2x2 right);
|
|
thread bool operator!=(const half2x2 left, const half2x2 right);
|
|
|
|
thread bool operator==(thread const S& left, thread const S& right);
|
|
thread bool operator!=(thread const S& left, thread const S& right);
|
|
|
|
template <typename T1, typename T2, size_t N>
|
|
bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right) {
|
|
for (size_t index = 0; index < N; ++index) {
|
|
if (!all(left[index] == right[index])) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template <typename T1, typename T2, size_t N>
|
|
bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right) {
|
|
return !(left == right);
|
|
}
|
|
thread bool operator==(const half2x2 left, const half2x2 right) {
|
|
return all(left[0] == right[0]) &&
|
|
all(left[1] == right[1]);
|
|
}
|
|
thread bool operator!=(const half2x2 left, const half2x2 right) {
|
|
return !(left == right);
|
|
}
|
|
thread bool operator==(thread const S& left, thread const S& right) {
|
|
return all(left.x == right.x) &&
|
|
all(left.y == right.y);
|
|
}
|
|
thread bool operator!=(thread const S& left, thread const S& right) {
|
|
return !(left == right);
|
|
}
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
|
Outputs _out;
|
|
(void)_out;
|
|
array<float, 4> f1 = array<float, 4>{1.0, 2.0, 3.0, 4.0};
|
|
array<float, 4> f2 = array<float, 4>{1.0, 2.0, 3.0, 4.0};
|
|
array<float, 4> f3 = array<float, 4>{1.0, 2.0, 3.0, -4.0};
|
|
array<int3, 2> v1 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, 6)};
|
|
array<int3, 2> v2 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, 6)};
|
|
array<int3, 2> v3 = array<int3, 2>{int3(1, 2, 3), int3(4, 5, -6)};
|
|
array<half2x2, 3> m1 = array<half2x2, 3>{half2x2(1.0h), half2x2(2.0h), half2x2(half2(3.0h, 4.0h), half2(5.0h, 6.0h))};
|
|
array<half2x2, 3> m2 = array<half2x2, 3>{half2x2(1.0h), half2x2(2.0h), half2x2(half2(3.0h, 4.0h), half2(5.0h, 6.0h))};
|
|
array<half2x2, 3> m3 = array<half2x2, 3>{half2x2(1.0h), half2x2(half2(2.0h, 3.0h), half2(4.0h, 5.0h)), half2x2(6.0h)};
|
|
array<S, 3> s1 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}};
|
|
array<S, 3> s2 = array<S, 3>{S{1, 2}, S{0, 0}, S{5, 6}};
|
|
array<S, 3> s3 = array<S, 3>{S{1, 2}, S{3, 4}, S{5, 6}};
|
|
_out.sk_FragColor = ((((((f1 == f2 && f1 != f3) && v1 == v2) && v1 != v3) && m1 == m2) && m1 != m3) && s1 != s2) && s3 == s1 ? _uniforms.colorGreen : _uniforms.colorRed;
|
|
return _out;
|
|
}
|