skia2/tests/sksl/shared/SwizzleBoolConstants.glsl
John Stiles 03467a53e6 Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
This reverts commit 50b1b2b90d.

Reason for revert: ending experiment

Original change's description:
> Disable control-flow analysis in SkSL. (Performance experiment)
>
> This CL will be used to test for potential performance regressions (or
> improvements?) that we might incur by disabling this optimization pass.
>
> It will be reverted in ~1 day.
>
> Change-Id: I775cdb0c95df81fa25ebbd66e4ff01f64c660f68
> Bug: skia:11319
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/378456
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: Ie385a82db237ff5651348d82b9651f8ba09375b9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11319
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379581
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-03-04 15:20:09 +00:00

36 lines
1.2 KiB
GLSL

out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
bvec4 v = bvec4(bool(colorGreen.y));
bvec4 result;
result = bvec4(v.x, true, true, true);
result = bvec4(v.xy, false, true);
result = bvec4(v.x, true, true, false);
result = bvec4(false, v.y, true, true);
result = bvec4(v.xyz, true);
result = bvec4(v.xy, true, true);
result = bvec4(v.x, false, v.z, true);
result = bvec4(v.x, true, false, false);
result = bvec4(true, v.yz, false);
result = bvec4(false, v.y, true, false);
result = bvec4(true, true, v.z, false);
result = v;
result = bvec4(v.xyz, true);
result = bvec4(v.xy, false, v.w);
result = bvec4(v.xy, true, false);
result = bvec4(v.x, true, v.zw);
result = bvec4(v.x, false, v.z, true);
result = bvec4(v.x, true, true, v.w);
result = bvec4(v.x, true, false, true);
result = bvec4(true, v.yzw);
result = bvec4(false, v.yz, true);
result = bvec4(false, v.y, true, v.w);
result = bvec4(true, v.y, true, true);
result = bvec4(false, false, v.zw);
result = bvec4(false, false, v.z, true);
result = bvec4(false, true, true, v.w);
return any(result) ? colorGreen : colorRed;
}