f541ddf785
The ToolUtils file is getting a bit bloated, IMO. I noticed this when working on Bazel includes. Including non-header files is a small nuisance in Bazel, so it is probably better to just make it its own compilation unit. Change-Id: I06ca3808a37ebef6478f5afa3f14086429899590 Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459197 Reviewed-by: Ben Wagner <bungeman@google.com>
86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "bench/BigPath.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPath.h"
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#include "tools/ToolUtils.h"
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enum Align {
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kLeft_Align,
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kMiddle_Align,
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kRight_Align
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};
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const char* gAlignName[] = { "left", "middle", "right" };
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// Inspired by crbug.com/455429
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class BigPathBench : public Benchmark {
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SkPath fPath;
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SkString fName;
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Align fAlign;
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bool fRound;
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public:
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BigPathBench(Align align, bool round) : fAlign(align), fRound(round) {
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fName.printf("bigpath_%s", gAlignName[fAlign]);
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if (round) {
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fName.append("_round");
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}
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}
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protected:
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const char* onGetName() override {
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return fName.c_str();
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}
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SkIPoint onGetSize() override {
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return SkIPoint::Make(640, 100);
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}
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void onDelayedSetup() override { fPath = BenchUtils::make_big_path(); }
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void onDraw(int loops, SkCanvas* canvas) override {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(2);
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if (fRound) {
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paint.setStrokeJoin(SkPaint::kRound_Join);
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}
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this->setupPaint(&paint);
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const SkRect r = fPath.getBounds();
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switch (fAlign) {
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case kLeft_Align:
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canvas->translate(-r.left(), 0);
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break;
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case kMiddle_Align:
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break;
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case kRight_Align:
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canvas->translate(640 - r.right(), 0);
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break;
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}
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for (int i = 0; i < loops; i++) {
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canvas->drawPath(fPath, paint);
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}
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}
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private:
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using INHERITED = Benchmark;
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};
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DEF_BENCH( return new BigPathBench(kLeft_Align, false); )
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DEF_BENCH( return new BigPathBench(kMiddle_Align, false); )
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DEF_BENCH( return new BigPathBench(kRight_Align, false); )
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DEF_BENCH( return new BigPathBench(kLeft_Align, true); )
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DEF_BENCH( return new BigPathBench(kMiddle_Align, true); )
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DEF_BENCH( return new BigPathBench(kRight_Align, true); )
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