c2c1b0c460
Change-Id: I2bd6bf9c368359a2b21861c1b6f621040d335111 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367056 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
24 lines
711 B
Metal
24 lines
711 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float unknownInput;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float x = _uniforms.unknownInput;
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float4 v = float4(float2(x), 0.0, 1.0);
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v = float4(float2(_uniforms.unknownInput), 0.0, 1.0);
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v = float4(0.0, _uniforms.unknownInput, 1.0, 0.0);
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v = float4(0.0, _uniforms.unknownInput, 0.0, _uniforms.unknownInput);
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_out.sk_FragColor = v;
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return _out;
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}
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