skia2/debugger/QT/SkGLWidget.h
kkinnunen cfdc0e3fee debugger: SW rasterize the picture only when it changes
Rasterize the picture only when it changes, not every time
raster widget paints itself.

Removes include SkForceLinking.h while organizing the SkDebuggerGUI.cpp
includes.

This is part of the work trying to remove bugs that come from
SkDebugCanvas stateful draw. Part of the state comes from some
optimization that this tries to reproduce in a different way.

Review URL: https://codereview.chromium.org/839743003
2015-01-13 22:49:02 -08:00

60 lines
1.1 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKGLWIDGET_H_
#define SKGLWIDGET_H_
#if SK_SUPPORT_GPU
#include <QtOpenGL/QGLWidget>
#include "SkDebugCanvas.h"
#include "SkDebugger.h"
#include "SkDevice.h"
#include "SkGpuDevice.h"
#include "GrContext.h"
#include "gl/GrGLInterface.h"
#include "gl/GrGLUtil.h"
#include "GrRenderTarget.h"
class SkGLWidget : public QGLWidget {
Q_OBJECT
public:
SkGLWidget(SkDebugger* debugger);
~SkGLWidget();
void updateImage() {
this->updateGL();
}
void setSampleCount(int sampleCount);
signals:
void drawComplete();
protected:
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
private:
void createRenderTarget();
SkAutoTUnref<const GrGLInterface> fCurIntf;
SkAutoTUnref<GrContext> fCurContext;
SkAutoTUnref<SkGpuDevice> fGpuDevice;
SkAutoTUnref<SkCanvas> fCanvas;
SkDebugger* fDebugger;
GrBackendRenderTargetDesc getDesc(int w, int h);
};
#endif /* SK_SUPPORT_GPU */
#endif /* SKGLWIDGET_H_ */