b3c9745911
The majority of our gm testing has been disabling nvpr, which doesn't match our real-world behavior where we use nvpr whenever available. This CL fixes the issue by completely removing the explicit nvpr configs. Now if we have nvpr, you get it. This CL also lowers the nvpr priority in the path renderer chain and adds a "NonNVPR" job on Quadro where we can continue to test our non-nvpr codepaths on NVIDIA. Bug: skia: Change-Id: I6a36f1101c8218adcaaf10cab25d2c28e70371f0 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223828 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
68 lines
2.9 KiB
C++
68 lines
2.9 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tests/Test.h"
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using sk_gpu_test::GrContextFactory;
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using sk_gpu_test::GLTestContext;
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using sk_gpu_test::ContextInfo;
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namespace skiatest {
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bool IsGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kOpenGL == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsVulkanContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kVulkan == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsMetalContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kMetal == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsRenderingGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return IsGLContextType(type) && GrContextFactory::IsRenderingContext(type);
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}
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bool IsMockContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return type == GrContextFactory::kMock_ContextType;
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}
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void RunWithGPUTestContexts(GrContextTestFn* test, GrContextTypeFilterFn* contextTypeFilter,
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Reporter* reporter, const GrContextOptions& options) {
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#if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
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static constexpr auto kNativeGLType = GrContextFactory::kGL_ContextType;
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#else
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static constexpr auto kNativeGLType = GrContextFactory::kGLES_ContextType;
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#endif
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for (int typeInt = 0; typeInt < GrContextFactory::kContextTypeCnt; ++typeInt) {
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GrContextFactory::ContextType contextType = (GrContextFactory::ContextType) typeInt;
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// Use "native" instead of explicitly trying OpenGL and OpenGL ES. Do not use GLES on
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// desktop since tests do not account for not fixing http://skbug.com/2809
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if (contextType == GrContextFactory::kGL_ContextType ||
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contextType == GrContextFactory::kGLES_ContextType) {
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if (contextType != kNativeGLType) {
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continue;
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}
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}
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// We destroy the factory and its associated contexts after each test. This is due to the
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// fact that the command buffer sits on top of the native GL windowing (cgl, wgl, ...) but
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// also tracks which of its contexts is current above that API and gets tripped up if the
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// native windowing API is used directly outside of the command buffer code.
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GrContextFactory factory(options);
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ContextInfo ctxInfo = factory.getContextInfo(contextType);
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if (contextTypeFilter && !(*contextTypeFilter)(contextType)) {
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continue;
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}
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ReporterContext ctx(reporter, SkString(GrContextFactory::ContextTypeName(contextType)));
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if (ctxInfo.grContext()) {
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(*test)(reporter, ctxInfo);
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ctxInfo.grContext()->flush();
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}
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}
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}
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} // namespace skiatest
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