9b0fe3d125
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 Review-Url: https://codereview.chromium.org/2288033003
314 lines
8.5 KiB
C++
314 lines
8.5 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkSLCompiler.h"
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#include "Test.h"
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static void test(skiatest::Reporter* r, const char* src, SkSL::GLCaps caps, const char* expected) {
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SkSL::Compiler compiler;
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std::string output;
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bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind, src, caps, &output);
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if (!result) {
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SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
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}
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REPORTER_ASSERT(r, result);
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if (result) {
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if (output != expected) {
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SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
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expected, output.c_str());
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}
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REPORTER_ASSERT(r, output == expected);
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}
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}
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static SkSL::GLCaps default_caps() {
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return {
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400,
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SkSL::GLCaps::kGL_Standard,
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false, // isCoreProfile
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false, // usesPrecisionModifiers;
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false, // mustDeclareFragmentShaderOutput
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true // canUseMinAndAbsTogether
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};
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}
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DEF_TEST(SkSLHelloWorld, r) {
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test(r,
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"void main() { sk_FragColor = vec4(0.75); }",
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default_caps(),
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"#version 400\n"
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"void main() {\n"
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" gl_FragColor = vec4(0.75);\n"
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"}\n");
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}
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DEF_TEST(SkSLControl, r) {
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test(r,
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"void main() {"
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"if (1 + 2 + 3 > 5) { sk_FragColor = vec4(0.75); } else { discard; }"
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"int i = 0;"
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"while (i < 10) sk_FragColor *= 0.5;"
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"do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.7);"
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"for (int i = 0; i < 10; i++) {"
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"if (i % 0 == 1) break; else continue;"
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"}"
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"return;"
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"}",
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default_caps(),
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"#version 400\n"
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"void main() {\n"
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" if ((1 + 2) + 3 > 5) {\n"
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" gl_FragColor = vec4(0.75);\n"
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" } else {\n"
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" discard;\n"
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" }\n"
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" int i = 0;\n"
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" while (i < 10) gl_FragColor *= 0.5;\n"
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" do {\n"
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" gl_FragColor += 0.01;\n"
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" } while (gl_FragColor.x < 0.7);\n"
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" for (int i = 0;i < 10; i++) {\n"
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" if (i % 0 == 1) break; else continue;\n"
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" }\n"
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" return;\n"
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"}\n");
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}
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DEF_TEST(SkSLFunctions, r) {
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test(r,
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"float foo(float v[2]) { return v[0] * v[1]; }"
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"void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
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"void main() { float x = 10; bar(x); sk_FragColor = vec4(x); }",
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default_caps(),
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"#version 400\n"
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"float foo(in float[2] v) {\n"
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" return v[0] * v[1];\n"
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"}\n"
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"void bar(inout float x) {\n"
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" float y[2], z;\n"
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" y[0] = x;\n"
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" y[1] = x * 2.0;\n"
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" z = foo(y);\n"
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" x = z;\n"
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"}\n"
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"void main() {\n"
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" float x = 10.0;\n"
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" bar(x);\n"
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" gl_FragColor = vec4(x);\n"
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"}\n");
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}
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DEF_TEST(SkSLOperators, r) {
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test(r,
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"void main() {"
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"float x = 1, y = 2;"
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"int z = 3;"
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"x = x + y * z * x * (y - z);"
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"y = x / y / z;"
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"z = (z / 2 % 3 << 4) >> 2 << 1;"
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"bool b = (x > 4) == x < 2 || 2 >= 5 && y <= z && 12 != 11;"
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"x += 12;"
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"x -= 12;"
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"x *= y /= z = 10;"
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"b ||= false;"
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"b &&= true;"
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"b ^^= false;"
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"z |= 0;"
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"z &= -1;"
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"z ^= 0;"
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"z >>= 2;"
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"z <<= 4;"
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"z %= 5;"
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"}",
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default_caps(),
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"#version 400\n"
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"void main() {\n"
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" float x = 1.0, y = 2.0;\n"
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" int z = 3;\n"
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" x = x + ((y * float(z)) * x) * (y - float(z));\n"
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" y = (x / y) / float(z);\n"
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" z = (((z / 2) % 3 << 4) >> 2) << 1;\n"
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" bool b = x > 4.0 == x < 2.0 || (2 >= 5 && y <= float(z)) && 12 != 11;\n"
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" x += 12.0;\n"
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" x -= 12.0;\n"
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" x *= (y /= float(z = 10));\n"
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" b ||= false;\n"
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" b &&= true;\n"
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" b ^^= false;\n"
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" z |= 0;\n"
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" z &= -1;\n"
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" z ^= 0;\n"
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" z >>= 2;\n"
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" z <<= 4;\n"
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" z %= 5;\n"
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"}\n");
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}
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DEF_TEST(SkSLMatrices, r) {
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test(r,
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"void main() {"
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"mat2x4 x = mat2x4(1);"
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"mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));"
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"mat3x4 z = x * y;"
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"vec3 v1 = mat3(1) * vec3(1);"
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"vec3 v2 = vec3(1) * mat3(1);"
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"}",
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default_caps(),
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"#version 400\n"
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"void main() {\n"
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" mat2x4 x = mat2x4(1.0);\n"
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" mat3x2 y = mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));\n"
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" mat3x4 z = x * y;\n"
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" vec3 v1 = mat3(1.0) * vec3(1.0);\n"
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" vec3 v2 = vec3(1.0) * mat3(1.0);\n"
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"}\n");
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}
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DEF_TEST(SkSLInterfaceBlock, r) {
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test(r,
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"uniform testBlock {"
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"float x;"
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"float y[2];"
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"layout(binding=12) mat3x2 z;"
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"bool w;"
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"};"
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"void main() {"
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"}",
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default_caps(),
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"#version 400\n"
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"uniform testBlock {\n"
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" float x;\n"
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" float[2] y;\n"
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" layout (binding = 12) mat3x2 z;\n"
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" bool w;\n"
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"};\n"
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"void main() {\n"
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"}\n");
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}
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DEF_TEST(SkSLStructs, r) {
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test(r,
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"struct A {"
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"int x;"
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"int y;"
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"} a1, a2;"
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"A a3;"
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"struct B {"
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"float x;"
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"float y[2];"
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"layout(binding=1) A z;"
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"};"
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"B b1, b2, b3;"
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"void main() {"
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"}",
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default_caps(),
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"#version 400\n"
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"struct A {\n"
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" int x;\n"
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" int y;\n"
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"}\n"
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" a1, a2;\n"
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"A a3;\n"
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"struct B {\n"
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" float x;\n"
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" float[2] y;\n"
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" layout (binding = 1) A z;\n"
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"}\n"
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" b1, b2, b3;\n"
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"void main() {\n"
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"}\n");
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}
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DEF_TEST(SkSLVersion, r) {
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SkSL::GLCaps caps = default_caps();
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caps.fVersion = 450;
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caps.fIsCoreProfile = true;
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test(r,
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"in float test; void main() { sk_FragColor = vec4(0.75); }",
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caps,
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"#version 450 core\n"
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"in float test;\n"
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"void main() {\n"
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" gl_FragColor = vec4(0.75);\n"
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"}\n");
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caps.fVersion = 110;
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caps.fIsCoreProfile = false;
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test(r,
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"in float test; void main() { sk_FragColor = vec4(0.75); }",
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caps,
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"#version 110\n"
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"varying float test;\n"
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"void main() {\n"
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" gl_FragColor = vec4(0.75);\n"
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"}\n");
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}
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DEF_TEST(SkSLDeclareOutput, r) {
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SkSL::GLCaps caps = default_caps();
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caps.fMustDeclareFragmentShaderOutput = true;
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test(r,
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"void main() { sk_FragColor = vec4(0.75); }",
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caps,
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"#version 400\n"
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"out vec4 sk_FragColor;\n"
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"void main() {\n"
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" sk_FragColor = vec4(0.75);\n"
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"}\n");
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}
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DEF_TEST(SkSLUsesPrecisionModifiers, r) {
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SkSL::GLCaps caps = default_caps();
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test(r,
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"void main() { float x = 0.75; highp float y = 1; }",
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caps,
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"#version 400\n"
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"void main() {\n"
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" float x = 0.75;\n"
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" float y = 1.0;\n"
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"}\n");
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caps.fUsesPrecisionModifiers = true;
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test(r,
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"void main() { float x = 0.75; highp float y = 1; }",
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caps,
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"#version 400\n"
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"void main() {\n"
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" mediump float x = 0.75;\n"
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" highp float y = 1.0;\n"
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"}\n");
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}
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DEF_TEST(SkSLMinAbs, r) {
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test(r,
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"void main() {"
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"float x = -5;"
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"x = min(abs(x), 6);"
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"}",
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default_caps(),
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"#version 400\n"
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"void main() {\n"
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" float x = -5.0;\n"
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" x = min(abs(x), 6.0);\n"
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"}\n");
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SkSL::GLCaps caps = default_caps();
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caps.fCanUseMinAndAbsTogether = false;
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test(r,
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"void main() {"
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"float x = -5.0;"
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"x = min(abs(x), 6.0);"
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"}",
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caps,
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"#version 400\n"
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"void main() {\n"
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" float minAbsHackVar0;\n"
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" float x = -5.0;\n"
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" x = (abs(x) > (minAbsHackVar0 = 6.0) ? minAbsHackVar0 : abs(x));\n"
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"}\n");
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}
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