94efbf51f5
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121 Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8 Reviewed-on: https://skia-review.googlesource.com/5121 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
176 lines
4.2 KiB
C++
176 lines
4.2 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrGLSL_impl_DEFINED
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#define GrGLSL_impl_DEFINED
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template<typename Self>
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template<typename T>
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inline Self GrGLSLExpr<Self>::VectorCastImpl(const T& expr) {
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if (expr.isZeros()) {
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return Self(0);
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}
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if (expr.isOnes()) {
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return Self(1);
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}
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return Self(Self::CastStr(), expr.c_str());
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}
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template<typename Self>
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template<typename T0, typename T1>
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inline Self GrGLSLExpr<Self>::Mul(T0 in0, T1 in1) {
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if (in0.isZeros() || in1.isZeros()) {
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return Self(0);
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}
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if (in0.isOnes()) {
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return Self::VectorCast(in1);
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}
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if (in1.isOnes()) {
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return Self::VectorCast(in0);
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}
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return Self("(%s * %s)", in0.c_str(), in1.c_str());
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}
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template<typename Self>
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template<typename T0, typename T1>
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inline Self GrGLSLExpr<Self>::Add(T0 in0, T1 in1) {
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if (in1.isZeros()) {
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return Self::VectorCast(in0);
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}
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if (in0.isZeros()) {
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return Self::VectorCast(in1);
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}
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if (in0.isOnes() && in1.isOnes()) {
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return Self(2);
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}
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return Self("(%s + %s)", in0.c_str(), in1.c_str());
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}
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template<typename Self>
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template<typename T0, typename T1>
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inline Self GrGLSLExpr<Self>::Sub(T0 in0, T1 in1) {
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if (in1.isZeros()) {
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return Self::VectorCast(in0);
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}
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if (in1.isOnes()) {
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if (in0.isOnes()) {
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return Self(0);
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}
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}
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return Self("(%s - %s)", in0.c_str(), in1.c_str());
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}
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template <typename Self>
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template <typename T>
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T GrGLSLExpr<Self>::extractComponents(const char format[]) const {
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if (this->isZeros()) {
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return T(0);
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}
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if (this->isOnes()) {
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return T(1);
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}
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return T(format, this->c_str());
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}
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inline GrGLSLExpr1 GrGLSLExpr1::VectorCast(const GrGLSLExpr1& expr) {
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return expr;
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}
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inline const char* GrGLSLExpr1::ZerosStr() {
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return "0";
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}
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inline const char* GrGLSLExpr1::OnesStr() {
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return "1.0";
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}
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// GrGLSLExpr1::CastStr() is unimplemented because using them is likely an
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// error. This is now caught compile-time.
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inline const char* GrGLSLExpr1::CastIntStr() {
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return "%d";
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}
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inline GrGLSLExpr1 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) {
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return GrGLSLExpr1::Mul(in0, in1);
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}
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inline GrGLSLExpr1 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) {
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return GrGLSLExpr1::Add(in0, in1);
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}
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inline GrGLSLExpr1 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr1& in1) {
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return GrGLSLExpr1::Sub(in0, in1);
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}
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inline const char* GrGLSLExpr4::ZerosStr() {
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return "vec4(0)";
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}
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inline const char* GrGLSLExpr4::OnesStr() {
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return "vec4(1)";
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}
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inline const char* GrGLSLExpr4::CastStr() {
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return "vec4(%s)";
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}
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inline const char* GrGLSLExpr4::CastIntStr() {
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return "vec4(%d)";
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}
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inline GrGLSLExpr4 GrGLSLExpr4::VectorCast(const GrGLSLExpr1& expr) {
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return INHERITED::VectorCastImpl(expr);
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}
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inline GrGLSLExpr4 GrGLSLExpr4::VectorCast(const GrGLSLExpr4& expr) {
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return expr;
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}
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inline GrGLSLExpr4::AExpr GrGLSLExpr4::a() const {
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return this->extractComponents<GrGLSLExpr4::AExpr>("%s.a");
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}
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inline GrGLSLExpr4 operator*(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) {
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return GrGLSLExpr4::Mul(in0, in1);
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}
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inline GrGLSLExpr4 operator+(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) {
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return GrGLSLExpr4::Add(in0, in1);
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}
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inline GrGLSLExpr4 operator-(const GrGLSLExpr1& in0, const GrGLSLExpr4& in1) {
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return GrGLSLExpr4::Sub(in0, in1);
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}
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inline GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) {
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return GrGLSLExpr4::Mul(in0, in1);
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}
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inline GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) {
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return GrGLSLExpr4::Add(in0, in1);
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}
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inline GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr1& in1) {
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return GrGLSLExpr4::Sub(in0, in1);
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}
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inline GrGLSLExpr4 operator*(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) {
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return GrGLSLExpr4::Mul(in0, in1);
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}
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inline GrGLSLExpr4 operator+(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) {
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return GrGLSLExpr4::Add(in0, in1);
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}
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inline GrGLSLExpr4 operator-(const GrGLSLExpr4& in0, const GrGLSLExpr4& in1) {
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return GrGLSLExpr4::Sub(in0, in1);
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}
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#endif
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