skia2/tools/sk_app/mac/Window_mac.h
Jim Van Verth d063e8b6f1 Revise Mac windowing and context creation.
Windowing and events:
* Use a NSTrackingArea to only capture mouse events within the view.
* Use ViewDelegate to track events rather than pulling them out of the
  event pump.
* Sets up the autoreleasepool correctly to clear out old events

Context creation:
* Don't use a subview for OpenGL (it's not necessary).
* For Metal, use a CAMetalLayer rather than MTKView.
* Add vsync support to Metal.

Bug: skia:8737
Change-Id: I8ea5cc865df65f8dc2fef47082bf6a4d1657cf03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213672
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-05-16 16:46:11 +00:00

63 lines
1.2 KiB
Objective-C

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Window_mac_DEFINED
#define Window_mac_DEFINED
#include "src/core/SkTDynamicHash.h"
#include "tools/sk_app/Window.h"
#import <Cocoa/Cocoa.h>
namespace sk_app {
class Window_mac : public Window {
public:
Window_mac()
: INHERITED()
, fWindow(nil)
, fMSAASampleCount(1) {}
~Window_mac() override {
this->closeWindow();
}
bool initWindow();
void setTitle(const char*) override;
void show() override;
bool attach(BackendType) override;
void onInval() override {}
static void PaintWindows();
static const NSInteger& GetKey(const Window_mac& w) {
return w.fWindowNumber;
}
static uint32_t Hash(const NSInteger& windowNumber) {
return windowNumber;
}
NSWindow* window() { return fWindow; }
void closeWindow();
private:
NSWindow* fWindow;
NSInteger fWindowNumber;
int fMSAASampleCount;
static SkTDynamicHash<Window_mac, NSInteger> gWindowMap;
typedef Window INHERITED;
};
} // namespace sk_app
#endif