0e39f97cd7
This reverts commite9d1b299cc
. Reason for revert: <INSERT REASONING HERE> Original change's description: > Revert "make it illegal to include SkXfermode.h" > > This reverts commit07764cefbb
. > > Reason for revert: breaking google3 > > Original change's description: > > make it illegal to include SkXfermode.h > > > > BUG=skia: > > > > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5133 > > > > Change-Id: I6e8596dcb17cd7e8efa67859bb682bf9bfcac4db > > Reviewed-on: https://skia-review.googlesource.com/5133 > > Reviewed-by: Mike Reed <reed@google.com> > > Commit-Queue: Mike Reed <reed@google.com> > > > > TBR=reed@google.com,reviews@skia.org > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: I136f9e533eb60633c49dffa19b5747d50b6d98a8 > Reviewed-on: https://skia-review.googlesource.com/5196 > Commit-Queue: Greg Daniel <egdaniel@google.com> > Reviewed-by: Greg Daniel <egdaniel@google.com> > TBR=egdaniel@google.com,reviews@skia.org,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I0b767ce778a4ade83c2f07d5ece486bb46d7712c Reviewed-on: https://skia-review.googlesource.com/5223 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Reed <reed@google.com>
120 lines
3.5 KiB
C++
120 lines
3.5 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "DecodeFile.h"
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#include "SampleCode.h"
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#include "SkView.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkGraphics.h"
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#include "SkPath.h"
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#include "SkRegion.h"
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#include "SkShader.h"
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#include "SkUtils.h"
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#include "SkColorPriv.h"
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#include "SkColorFilter.h"
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#include "SkTime.h"
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#include "SkTypeface.h"
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static sk_sp<SkShader> make_bitmapfade(const SkBitmap& bm) {
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SkPoint pts[2];
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SkColor colors[2];
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pts[0].set(0, 0);
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pts[1].set(0, SkIntToScalar(bm.height()));
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colors[0] = SK_ColorBLACK;
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colors[1] = SkColorSetARGB(0, 0, 0, 0);
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auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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auto shaderB = SkShader::MakeBitmapShader(bm,
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SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
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return SkShader::MakeComposeShader(std::move(shaderB), std::move(shaderA), SkBlendMode::kDstIn);
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}
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class ShaderView : public SampleView {
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public:
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sk_sp<SkShader> fShader;
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SkBitmap fBitmap;
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ShaderView() {
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decode_file("/skimages/logo.gif", &fBitmap);
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SkPoint pts[2];
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SkColor colors[2];
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pts[0].set(0, 0);
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pts[1].set(SkIntToScalar(100), 0);
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colors[0] = SK_ColorRED;
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colors[1] = SK_ColorBLUE;
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auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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pts[0].set(0, 0);
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pts[1].set(0, SkIntToScalar(100));
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colors[0] = SK_ColorBLACK;
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colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
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auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
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fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB),
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SkBlendMode::kDstIn);
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}
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protected:
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// overrides from SkEventSink
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bool onQuery(SkEvent* evt) override {
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if (SampleCode::TitleQ(*evt)) {
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SampleCode::TitleR(evt, "Shaders");
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return true;
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}
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return this->INHERITED::onQuery(evt);
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}
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void onDrawContent(SkCanvas* canvas) override {
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canvas->drawBitmap(fBitmap, 0, 0);
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canvas->translate(SkIntToScalar(20), SkIntToScalar(120));
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SkPaint paint;
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SkRect r;
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paint.setColor(SK_ColorGREEN);
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canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
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paint.setShader(fShader);
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canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
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canvas->translate(SkIntToScalar(110), 0);
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int w = fBitmap.width();
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int h = fBitmap.height();
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w = 120;
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h = 80;
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r.set(0, 0, SkIntToScalar(w), SkIntToScalar(h));
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paint.setShader(nullptr);
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canvas->drawRect(r, paint);
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paint.setShader(make_bitmapfade(fBitmap));
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canvas->drawRect(r, paint);
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}
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SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override {
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this->inval(nullptr);
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return this->INHERITED::onFindClickHandler(x, y, modi);
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}
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bool onClick(Click* click) override {
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return this->INHERITED::onClick(click);
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}
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private:
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typedef SampleView INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static SkView* MyFactory() { return new ShaderView; }
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static SkViewRegister reg(MyFactory);
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