skia2/include/private/SingleOwner.h
Greg Daniel 92c2ace930 [graphite] Add basic stubs for ResourceCache.
This also moves the creation of the ResourceProvider from Context into
Recorder so that we can share the SingleOwner object.

Bug: skia:12754
Change-Id: I97f5c8bf86f86835582a78250acb929722f26688
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504478
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2022-02-04 19:25:11 +00:00

73 lines
1.9 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_SingleOwner_DEFINED
#define skgpu_SingleOwner_DEFINED
#include "include/core/SkTypes.h"
#ifdef SK_DEBUG
#include "include/private/SkMutex.h"
#include "include/private/SkThreadID.h"
#endif
namespace skgpu {
#ifdef SK_DEBUG
#define SKGPU_ASSERT_SINGLE_OWNER(obj) \
skgpu::SingleOwner::AutoEnforce debug_SingleOwner(obj, __FILE__, __LINE__);
// This is a debug tool to verify an object is only being used from one thread at a time.
class SingleOwner {
public:
SingleOwner() : fOwner(kIllegalThreadID), fReentranceCount(0) {}
struct AutoEnforce {
AutoEnforce(SingleOwner* so, const char* file, int line)
: fFile(file), fLine(line), fSO(so) {
fSO->enter(file, line);
}
~AutoEnforce() { fSO->exit(fFile, fLine); }
const char* fFile;
int fLine;
SingleOwner* fSO;
};
private:
void enter(const char* file, int line) {
SkAutoMutexExclusive lock(fMutex);
SkThreadID self = SkGetThreadID();
SkASSERTF(fOwner == self || fOwner == kIllegalThreadID, "%s:%d Single owner failure.",
file, line);
fReentranceCount++;
fOwner = self;
}
void exit(const char* file, int line) {
SkAutoMutexExclusive lock(fMutex);
SkASSERTF(fOwner == SkGetThreadID(), "%s:%d Single owner failure.", file, line);
fReentranceCount--;
if (fReentranceCount == 0) {
fOwner = kIllegalThreadID;
}
}
SkMutex fMutex;
SkThreadID fOwner SK_GUARDED_BY(fMutex);
int fReentranceCount SK_GUARDED_BY(fMutex);
};
#else
#define SKGPU_ASSERT_SINGLE_OWNER(obj)
class SingleOwner {}; // Provide a no-op implementation so we can pass pointers to constructors
#endif
} // namespace skgpu
#endif