2ad035378c
The float/double versions of skstd::to_string produce better output than the standard version, so let's keep those. Other versions of to_string don't do anything at all now that SkSL::String no longer exists. (Previously they existed to convert the return type from std::string to SkSL::String.) We can just use the std::to_string functions directly. Change-Id: Ief513e474bd47ed97f1c13f4f64fb161f1654065 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503832 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
145 lines
4.4 KiB
C++
145 lines
4.4 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SKSL_LAYOUT
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#define SKSL_LAYOUT
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#include "include/private/SkSLString.h"
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namespace SkSL {
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/**
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* Represents a layout block appearing before a variable declaration, as in:
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*
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* layout (location = 0) int x;
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*/
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struct Layout {
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enum Flag {
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kOriginUpperLeft_Flag = 1 << 0,
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kPushConstant_Flag = 1 << 1,
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kBlendSupportAllEquations_Flag = 1 << 2,
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kColor_Flag = 1 << 3,
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// These flags indicate if the qualifier appeared, regardless of the accompanying value.
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kLocation_Flag = 1 << 4,
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kOffset_Flag = 1 << 5,
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kBinding_Flag = 1 << 6,
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kIndex_Flag = 1 << 7,
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kSet_Flag = 1 << 8,
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kBuiltin_Flag = 1 << 9,
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kInputAttachmentIndex_Flag = 1 << 10,
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};
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Layout(int flags, int location, int offset, int binding, int index, int set, int builtin,
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int inputAttachmentIndex)
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: fFlags(flags)
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, fLocation(location)
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, fOffset(offset)
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, fBinding(binding)
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, fIndex(index)
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, fSet(set)
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, fBuiltin(builtin)
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, fInputAttachmentIndex(inputAttachmentIndex) {}
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Layout()
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: fFlags(0)
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, fLocation(-1)
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, fOffset(-1)
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, fBinding(-1)
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, fIndex(-1)
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, fSet(-1)
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, fBuiltin(-1)
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, fInputAttachmentIndex(-1) {}
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static Layout builtin(int builtin) {
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Layout result;
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result.fBuiltin = builtin;
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return result;
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}
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std::string description() const {
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std::string result;
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auto separator = [firstSeparator = true]() mutable -> std::string {
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if (firstSeparator) {
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firstSeparator = false;
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return "";
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} else {
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return ", ";
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}};
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if (fLocation >= 0) {
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result += separator() + "location = " + std::to_string(fLocation);
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}
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if (fOffset >= 0) {
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result += separator() + "offset = " + std::to_string(fOffset);
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}
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if (fBinding >= 0) {
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result += separator() + "binding = " + std::to_string(fBinding);
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}
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if (fIndex >= 0) {
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result += separator() + "index = " + std::to_string(fIndex);
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}
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if (fSet >= 0) {
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result += separator() + "set = " + std::to_string(fSet);
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}
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if (fBuiltin >= 0) {
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result += separator() + "builtin = " + std::to_string(fBuiltin);
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}
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if (fInputAttachmentIndex >= 0) {
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result += separator() + "input_attachment_index = " +
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std::to_string(fInputAttachmentIndex);
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}
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if (fFlags & kOriginUpperLeft_Flag) {
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result += separator() + "origin_upper_left";
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}
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if (fFlags & kBlendSupportAllEquations_Flag) {
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result += separator() + "blend_support_all_equations";
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}
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if (fFlags & kPushConstant_Flag) {
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result += separator() + "push_constant";
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}
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if (fFlags & kColor_Flag) {
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result += separator() + "color";
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}
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if (result.size() > 0) {
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result = "layout (" + result + ")";
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}
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return result;
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}
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bool operator==(const Layout& other) const {
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return fFlags == other.fFlags &&
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fLocation == other.fLocation &&
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fOffset == other.fOffset &&
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fBinding == other.fBinding &&
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fIndex == other.fIndex &&
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fSet == other.fSet &&
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fBuiltin == other.fBuiltin &&
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fInputAttachmentIndex == other.fInputAttachmentIndex;
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}
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bool operator!=(const Layout& other) const {
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return !(*this == other);
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}
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int fFlags;
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int fLocation;
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int fOffset;
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int fBinding;
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int fIndex;
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int fSet;
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// builtin comes from SPIR-V and identifies which particular builtin value this object
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// represents.
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int fBuiltin;
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// input_attachment_index comes from Vulkan/SPIR-V to connect a shader variable to the a
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// corresponding attachment on the subpass in which the shader is being used.
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int fInputAttachmentIndex;
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};
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} // namespace SkSL
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#endif
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