skia2/include/gpu/GrTBackendProcessorFactory.h
joshualitt c3a6eb2348 create and thread batch tracker object
I remove the factory on the next CL

BUG=skia:

Review URL: https://codereview.chromium.org/772513002
2014-12-03 15:34:20 -08:00

149 lines
6.2 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTBackendProcessorFactory_DEFINED
#define GrTBackendProcessorFactory_DEFINED
#include "GrBackendProcessorFactory.h"
/**
* Implements GrBackendProcessorFactory for a GrProcessor subclass as a singleton. This can be used
* by most GrProcessor subclasses to implement the GrProcessor::getFactory() method:
*
* const GrBackendProcessorFactory& MyProcessor::getFactory() const {
* return GrTBackendProcessorFactory<MyProcessor>::getInstance();
* }
*
* Using this class requires that the GrProcessor subclass always produces the same GrGLProcessor
* subclass. Additionally, it adds the following requirements to the GrProcessor and GrGLProcessor
* subclasses:
*
* 1. The GrGLProcessor used by GrProcessor subclass MyProcessor must be named or typedef'ed to
* MyProcessor::GLProcessor.
* 2. MyProcessor::GLProcessor must have a static function:
void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder* b)
* which generates a key that maps 1 to 1 with code variations emitted by
* MyProcessor::GLProcessor::emitCode().
* 3. MyProcessor must have a static function:
* const char* Name()
* which returns a human-readable name for the processor.
*/
template <class ProcessorClass, class BackEnd, class ProcessorBase, class GLProcessorBase>
class GrTBackendProcessorFactory : public BackEnd {
public:
typedef typename ProcessorClass::GLProcessor GLProcessor;
/** Returns a human-readable name for the processor. Implemented using GLProcessor::Name as
* described in this class's comment. */
virtual const char* name() const SK_OVERRIDE { return ProcessorClass::Name(); }
/** Returns a new instance of the appropriate *GL* implementation class
for the given GrProcessor; caller is responsible for deleting
the object. */
virtual GLProcessorBase* createGLInstance(const ProcessorBase& processor) const SK_OVERRIDE {
return SkNEW_ARGS(GLProcessor, (*this, processor));
}
/** This class is a singleton. This function returns the single instance. */
static const BackEnd& getInstance() {
static SkAlignedSTStorage<1, GrTBackendProcessorFactory> gInstanceMem;
static const GrTBackendProcessorFactory* gInstance;
if (!gInstance) {
gInstance = SkNEW_PLACEMENT(gInstanceMem.get(),
GrTBackendProcessorFactory);
}
return *gInstance;
}
protected:
GrTBackendProcessorFactory() {}
};
/*
* Every processor so far derives from one of the following subclasses of
* GrTBackendProcessorFactory. All of this machinery is necessary to ensure that creatGLInstace is
* typesafe and does not require any casting.
*/
template <class ProcessorClass>
class GrTBackendGeometryProcessorFactory : public GrBackendGeometryProcessorFactory {
public:
typedef typename ProcessorClass::GLProcessor GLProcessor;
/** Returns a human-readable name for the processor. Implemented using GLProcessor::Name as
* described in this class's comment. */
virtual const char* name() const SK_OVERRIDE { return ProcessorClass::Name(); }
/** Implemented using GLProcessor::GenKey as described in this class's comment. */
virtual void getGLProcessorKey(const GrGeometryProcessor& processor,
const GrBatchTracker& bt,
const GrGLCaps& caps,
GrProcessorKeyBuilder* b) const SK_OVERRIDE {
GLProcessor::GenKey(processor, bt, caps, b);
}
/** Returns a new instance of the appropriate *GL* implementation class
for the given GrProcessor; caller is responsible for deleting
the object. */
virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor& gp,
const GrBatchTracker& bt) const SK_OVERRIDE {
return SkNEW_ARGS(GLProcessor, (*this, gp, bt));
}
/** This class is a singleton. This function returns the single instance. */
static const GrBackendGeometryProcessorFactory& getInstance() {
static SkAlignedSTStorage<1, GrTBackendGeometryProcessorFactory> gInstanceMem;
static const GrTBackendGeometryProcessorFactory* gInstance;
if (!gInstance) {
gInstance = SkNEW_PLACEMENT(gInstanceMem.get(),
GrTBackendGeometryProcessorFactory);
}
return *gInstance;
}
protected:
GrTBackendGeometryProcessorFactory() {}
};
template <class ProcessorClass>
class GrTBackendFragmentProcessorFactory : public GrBackendFragmentProcessorFactory {
public:
typedef typename ProcessorClass::GLProcessor GLProcessor;
/** Returns a human-readable name for the processor. Implemented using GLProcessor::Name as
* described in this class's comment. */
virtual const char* name() const SK_OVERRIDE { return ProcessorClass::Name(); }
/** Implemented using GLProcessor::GenKey as described in this class's comment. */
virtual void getGLProcessorKey(const GrFragmentProcessor& processor,
const GrGLCaps& caps,
GrProcessorKeyBuilder* b) const SK_OVERRIDE {
GLProcessor::GenKey(processor, caps, b);
}
/** Returns a new instance of the appropriate *GL* implementation class
for the given GrProcessor; caller is responsible for deleting
the object. */
virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor& gp) const SK_OVERRIDE {
return SkNEW_ARGS(GLProcessor, (*this, gp));
}
/** This class is a singleton. This function returns the single instance. */
static const GrBackendFragmentProcessorFactory& getInstance() {
static SkAlignedSTStorage<1, GrTBackendFragmentProcessorFactory> gInstanceMem;
static const GrTBackendFragmentProcessorFactory* gInstance;
if (!gInstance) {
gInstance = SkNEW_PLACEMENT(gInstanceMem.get(),
GrTBackendFragmentProcessorFactory);
}
return *gInstance;
}
protected:
GrTBackendFragmentProcessorFactory() {}
};
#endif