c265a92741
* add animation support for GMs * don't load all SkPictures at start, only as needed * don't update constantly, only for animation or stats * hide/show stats * scale slides up/down BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1873733003 Review URL: https://codereview.chromium.org/1873733003
33 lines
781 B
C++
33 lines
781 B
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GMSlide.h"
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#include "SkCanvas.h"
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GMSlide::GMSlide(skiagm::GM* gm) : fGM(gm) {
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fName.printf("GM_%s", gm->getName());
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}
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GMSlide::~GMSlide() { delete fGM; }
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void GMSlide::draw(SkCanvas* canvas) {
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// Do we care about timing the draw of the background (once)?
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// Does the GM ever rely on drawBackground to lazily compute something?
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fGM->drawBackground(canvas);
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fGM->drawContent(canvas);
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}
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bool GMSlide::animate(const SkAnimTimer& timer) {
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return fGM->animate(timer);
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}
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