7f17d36c2c
`evaluate_intrinsic_1_of_type` was rewritten and now supports up to three arguments. The following APIs are now optimizable: $genType min($genType x, $genType y); $genType min($genType x, float y); $genHType min($genHType x, $genHType y); $genHType min($genHType x, half y); $genIType min($genIType x, $genIType y); $genIType min($genIType x, int y); $genType max($genType x, $genType y); $genType max($genType x, float y); $genHType max($genHType x, $genHType y); $genHType max($genHType x, half y); $genIType max($genIType x, $genIType y); $genIType max($genIType x, int y); Change-Id: I0a6467fb60b008b61e8b6a7affaebfcb15f5f7a9 Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412057 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
22 lines
1.5 KiB
Metal
22 lines
1.5 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 testInputs;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 expectedA = float4(0.5, 0.5, 0.75, 2.25);
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float4 expectedB = float4(0.0, 1.0, 0.75, 2.25);
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_out.sk_FragColor = ((((((((((((((max(_uniforms.testInputs.x, 0.5) == expectedA.x && all(max(_uniforms.testInputs.xy, 0.5) == expectedA.xy)) && all(max(_uniforms.testInputs.xyz, 0.5) == expectedA.xyz)) && all(max(_uniforms.testInputs, 0.5) == expectedA)) && 0.5 == expectedA.x) && all(float2(0.5, 0.5) == expectedA.xy)) && all(float3(0.5, 0.5, 0.75) == expectedA.xyz)) && all(float4(0.5, 0.5, 0.75, 2.25) == expectedA)) && max(_uniforms.testInputs.x, _uniforms.colorGreen.x) == expectedB.x) && all(max(_uniforms.testInputs.xy, _uniforms.colorGreen.xy) == expectedB.xy)) && all(max(_uniforms.testInputs.xyz, _uniforms.colorGreen.xyz) == expectedB.xyz)) && all(max(_uniforms.testInputs, _uniforms.colorGreen) == expectedB)) && 0.0 == expectedB.x) && all(float2(0.0, 1.0) == expectedB.xy)) && all(float3(0.0, 1.0, 0.75) == expectedB.xyz)) && all(float4(0.0, 1.0, 0.75, 2.25) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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