c43dc5e038
We need to be careful to distinguish cross(vec3, vec3)--a real built-in intrinsic--from cross(vec2, vec2)--an inline function in sksl_gpu, but not actually a legitimate GLSL intrinsic. Change-Id: I7e78c99dadfcbb637ae55a2503acfb7e591c932e Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413440 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> |
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blend | ||
dslfp | ||
errors | ||
folding | ||
fp | ||
glsl | ||
inliner | ||
intrinsics | ||
metal | ||
runtime | ||
runtime_errors | ||
shared | ||
spirv | ||
workarounds | ||
README.txt |
This directory contains skslc-compiled output from matching source files in the /resources/sksl/ directory.