skia2/tests/PMFloatTest.cpp
mtklein e9a3e3c17a Convert SkPMFloat to [0,1] range and prune its API.
Now that Sk4px exists, there's a lot less sense in eeking out every
cycle of speed from SkPMFloat: if we need to go _really_ fast, we
should use Sk4px.  SkPMFloat's going to be used for things that are
already slow: large-range intermediates, divides, sqrts, etc.

A [0,1] range is easier to work with, and can even be faster if we
eliminate enough *255 and *1/255 steps.  This is particularly true
on ARM, where NEON can do the *255 and /255 steps for us while
converting float<->int.

We have lots of experimental SkPMFloat <-> SkPMColor APIs that
I'm now removing.  Of the existing APIs, roundClamp() is the sanest,
so I've kept only that, now called round().  The 4-at-a-time APIs
never panned out, so they're gone.

There will be small diffs on:
colormatrix coloremoji colorfilterimagefilter fadefilter imagefilters_xfermodes imagefilterscropexpand imagefiltersgraph tileimagefilter

BUG=skia:

Review URL: https://codereview.chromium.org/1201343004
2015-06-25 08:56:28 -07:00

39 lines
1.5 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkPMFloat.h"
#include "Test.h"
DEF_TEST(SkPMFloat, r) {
// Test SkPMColor <-> SkPMFloat
SkPMColor c = SkPreMultiplyColor(0xFFCC9933);
SkPMFloat pmf(c);
REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, 255*pmf.a()));
REPORTER_ASSERT(r, SkScalarNearlyEqual(204.0f, 255*pmf.r()));
REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, 255*pmf.g()));
REPORTER_ASSERT(r, SkScalarNearlyEqual( 51.0f, 255*pmf.b()));
REPORTER_ASSERT(r, c == pmf.round());
// Test rounding.
pmf = SkPMFloat(254.5f/255, 203.5f/255, 153.1f/255, 50.8f/255);
REPORTER_ASSERT(r, c == pmf.round());
SkPMFloat clamped(SkPMFloat(510.0f/255, 153.0f/255, 1.0f/255, -0.2f/255).round());
REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, 255*clamped.a()));
REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, 255*clamped.r()));
REPORTER_ASSERT(r, SkScalarNearlyEqual( 1.0f, 255*clamped.g()));
REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.0f, 255*clamped.b()));
// Test SkPMFloat <-> Sk4f conversion.
Sk4f fs = clamped;
SkPMFloat scaled = fs * Sk4f(0.25f);
REPORTER_ASSERT(r, SkScalarNearlyEqual(63.75f, 255*scaled.a()));
REPORTER_ASSERT(r, SkScalarNearlyEqual(38.25f, 255*scaled.r()));
REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.25f, 255*scaled.g()));
REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.00f, 255*scaled.b()));
}