skia2/include/utils/SkUnitMappers.h
djsollen@google.com 54924243c1 Cleanup code related to SkFlattenable::flatten()
The following changes were made by this CL:

1. Make flatten() a protected method as callers should use
   SkFlattenableWriteBuffer to flatten an object
2. Make flatten a const method (including subclasses)
3. Mark subclass implementation of flatten with SK_OVERRIDE
4. Ensure overridden flatten impls call their parent
5. Remove no-op implementations of flatten from subclasses

Additionally, if necessary the unflattening constructor was
also moved to the protected section of the subclasses
header if it was not already there.

git-svn-id: http://skia.googlecode.com/svn/trunk@3540 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-03-29 15:18:04 +00:00

57 lines
1.3 KiB
C++

/*
* Copyright 2008 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkUnitMappers_DEFINED
#define SkUnitMappers_DEFINED
#include "SkUnitMapper.h"
/** This discretizes the range [0...1) into N discret values.
*/
class SkDiscreteMapper : public SkUnitMapper {
public:
SkDiscreteMapper(int segments);
// override from SkUnitMapper
virtual uint16_t mapUnit16(uint16_t x);
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkDiscreteMapper)
protected:
SkDiscreteMapper(SkFlattenableReadBuffer& );
virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
private:
int fSegments;
SkFract fScale; // computed from fSegments
typedef SkUnitMapper INHERITED;
};
/** This returns cos(x), to simulate lighting a sphere, where 0 maps to the
center of the sphere, and 1 maps to the edge.
*/
class SkCosineMapper : public SkUnitMapper {
public:
SkCosineMapper() {}
// override from SkUnitMapper
virtual uint16_t mapUnit16(uint16_t x);
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkCosineMapper)
protected:
SkCosineMapper(SkFlattenableReadBuffer&);
private:
typedef SkUnitMapper INHERITED;
};
#endif