c4cae85752
call these new procs in (nearly) all the places we had inlined loops before. In once instance (blitter_argb32::blitAntiH) we get different results by a tiny bit. The new code is more accurate, and exactly inline with all of the other like-minded blits, so I think the change is good going forward. git-svn-id: http://skia.googlecode.com/svn/trunk@366 2bbb7eff-a529-9590-31e7-b0007b416f81 |
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bench | ||
experimental | ||
forth | ||
gm | ||
include | ||
samplecode | ||
src | ||
tests | ||
tools | ||
xcode | ||
configure.ac | ||
Makefile | ||
Makefile.am | ||
README |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. - 3x3 matrices w/ perspective - antialiasing, transparency, filters - shaders, xfermodes, maskfilters, patheffects