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reed@android.com c4cae85752 add BlitRow procs for 32->32, to allow for neon and other optimizations.
call these new procs in (nearly) all the places we had inlined loops before.
In once instance (blitter_argb32::blitAntiH) we get different results by a
  tiny bit. The new code is more accurate, and exactly inline with all of the
  other like-minded blits, so I think the change is good going forward.



git-svn-id: http://skia.googlecode.com/svn/trunk@366 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-09-23 15:06:10 +00:00
bench add decode bench 2009-09-02 21:12:42 +00:00
experimental use sk_bzero instead of bzero, since it isn't always available. 2009-06-29 16:25:36 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm use genericRGB space to ensure that we decode exactly the pixels we encode 2009-07-08 02:54:47 +00:00
include add BlitRow procs for 32->32, to allow for neon and other optimizations. 2009-09-23 15:06:10 +00:00
samplecode add BlitRow procs for 32->32, to allow for neon and other optimizations. 2009-09-23 15:06:10 +00:00
src add BlitRow procs for 32->32, to allow for neon and other optimizations. 2009-09-23 15:06:10 +00:00
tests fixes around isOpaque and dithering 2009-08-22 03:44:57 +00:00
tools almost there on gm (need to fix image writes/reads/compares) 2009-06-21 00:49:18 +00:00
xcode add BlitRow procs for 32->32, to allow for neon and other optimizations. 2009-09-23 15:06:10 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile update 2009-09-02 21:11:44 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects