9fa47cc1c6
This is in prep for compiling with -std=c++14 and -Wno-c++17-extensions when building with clang. Chrome has encountered problems with third_party headers that are included both in Skia and other Chrome sources that produce different code based on whether preprocessor macros indicate a C++14 or C++17 compilation. In C++17 they are already inline implicitly. When compiling with C++14 we can get linker errors unless they're explicitly inlined or defined outside the class. With -Wno-c++17-extensions we can explicitly inline them in the C++14 build because the warning that would be generated about using a C++17 language extension is suppressed. We cannot do this in public headers because we support compiling with C++14 without suppressing the C++17 language extension warnings. Bug: chromium:1257145 Change-Id: Iaf5f4c62a398f98dd4ca9b7dfb86f2d5cab21d66 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457498 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
483 lines
16 KiB
C++
483 lines
16 KiB
C++
/*
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* Copyright 2020 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPath.h"
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#include "include/utils/SkParsePath.h"
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#include "samplecode/Sample.h"
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#include "src/core/SkGeometry.h"
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namespace {
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//////////////////////////////////////////////////////////////////////////////
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static SkPoint rotate90(const SkPoint& p) { return {p.fY, -p.fX}; }
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static SkPoint rotate180(const SkPoint& p) { return p * -1; }
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static SkPoint setLength(SkPoint p, float len) {
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if (!p.setLength(len)) {
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SkDebugf("Failed to set point length\n");
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}
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return p;
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}
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static bool isClockwise(const SkPoint& a, const SkPoint& b) { return a.cross(b) > 0; }
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//////////////////////////////////////////////////////////////////////////////
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// Testing ground for a new stroker implementation
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/** Helper class for constructing paths, with undo support */
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class PathRecorder {
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public:
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SkPath getPath() const {
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return SkPath::Make(fPoints.data(), fPoints.size(), fVerbs.data(), fVerbs.size(), nullptr,
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0, SkPathFillType::kWinding);
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}
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void moveTo(SkPoint p) {
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fVerbs.push_back(SkPath::kMove_Verb);
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fPoints.push_back(p);
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}
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void lineTo(SkPoint p) {
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fVerbs.push_back(SkPath::kLine_Verb);
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fPoints.push_back(p);
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}
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void close() { fVerbs.push_back(SkPath::kClose_Verb); }
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void rewind() {
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fVerbs.clear();
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fPoints.clear();
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}
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int countPoints() const { return fPoints.size(); }
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int countVerbs() const { return fVerbs.size(); }
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bool getLastPt(SkPoint* lastPt) const {
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if (fPoints.empty()) {
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return false;
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}
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*lastPt = fPoints.back();
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return true;
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}
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void setLastPt(SkPoint lastPt) {
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if (fPoints.empty()) {
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moveTo(lastPt);
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} else {
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fPoints.back().set(lastPt.fX, lastPt.fY);
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}
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}
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const std::vector<uint8_t>& verbs() const { return fVerbs; }
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const std::vector<SkPoint>& points() const { return fPoints; }
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private:
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std::vector<uint8_t> fVerbs;
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std::vector<SkPoint> fPoints;
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};
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class SkPathStroker2 {
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public:
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// Returns the fill path
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SkPath getFillPath(const SkPath& path, const SkPaint& paint);
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private:
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struct PathSegment {
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SkPath::Verb fVerb;
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SkPoint fPoints[4];
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};
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float fRadius;
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SkPaint::Cap fCap;
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SkPaint::Join fJoin;
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PathRecorder fInner, fOuter;
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// Initialize stroker state
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void initForPath(const SkPath& path, const SkPaint& paint);
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// Strokes a line segment
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void strokeLine(const PathSegment& line, bool needsMove);
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// Adds an endcap to fOuter
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enum class CapLocation { Start, End };
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void endcap(CapLocation loc);
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// Adds a join between the two segments
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void join(const PathSegment& prev, const PathSegment& curr);
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// Appends path in reverse to result
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static void appendPathReversed(const PathRecorder& path, PathRecorder* result);
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// Returns the segment unit normal
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static SkPoint unitNormal(const PathSegment& seg, float t);
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// Returns squared magnitude of line segments.
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static float squaredLineLength(const PathSegment& lineSeg);
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};
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void SkPathStroker2::initForPath(const SkPath& path, const SkPaint& paint) {
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fRadius = paint.getStrokeWidth() / 2;
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fCap = paint.getStrokeCap();
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fJoin = paint.getStrokeJoin();
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fInner.rewind();
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fOuter.rewind();
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}
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SkPath SkPathStroker2::getFillPath(const SkPath& path, const SkPaint& paint) {
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initForPath(path, paint);
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// Trace the inner and outer paths simultaneously. Inner will therefore be
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// recorded in reverse from how we trace the outline.
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SkPath::Iter it(path, false);
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PathSegment segment, prevSegment;
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bool firstSegment = true;
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while ((segment.fVerb = it.next(segment.fPoints)) != SkPath::kDone_Verb) {
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// Join to the previous segment
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if (!firstSegment) {
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join(prevSegment, segment);
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}
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// Stroke the current segment
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switch (segment.fVerb) {
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case SkPath::kLine_Verb:
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strokeLine(segment, firstSegment);
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break;
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case SkPath::kMove_Verb:
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// Don't care about multiple contours currently
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continue;
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default:
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SkDebugf("Unhandled path verb %d\n", segment.fVerb);
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break;
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}
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std::swap(segment, prevSegment);
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firstSegment = false;
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}
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// Open contour => endcap at the end
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const bool isClosed = path.isLastContourClosed();
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if (isClosed) {
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SkDebugf("Unhandled closed contour\n");
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} else {
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endcap(CapLocation::End);
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}
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// Walk inner path in reverse, appending to result
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appendPathReversed(fInner, &fOuter);
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endcap(CapLocation::Start);
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return fOuter.getPath();
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}
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void SkPathStroker2::strokeLine(const PathSegment& line, bool needsMove) {
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const SkPoint tangent = line.fPoints[1] - line.fPoints[0];
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const SkPoint normal = rotate90(tangent);
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const SkPoint offset = setLength(normal, fRadius);
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if (needsMove) {
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fOuter.moveTo(line.fPoints[0] + offset);
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fInner.moveTo(line.fPoints[0] - offset);
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}
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fOuter.lineTo(line.fPoints[1] + offset);
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fInner.lineTo(line.fPoints[1] - offset);
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}
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void SkPathStroker2::endcap(CapLocation loc) {
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const auto buttCap = [this](CapLocation loc) {
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if (loc == CapLocation::Start) {
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// Back at the start of the path: just close the stroked outline
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fOuter.close();
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} else {
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// Inner last pt == first pt when appending in reverse
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SkPoint innerLastPt;
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fInner.getLastPt(&innerLastPt);
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fOuter.lineTo(innerLastPt);
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}
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};
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switch (fCap) {
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case SkPaint::kButt_Cap:
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buttCap(loc);
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break;
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default:
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SkDebugf("Unhandled endcap %d\n", fCap);
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buttCap(loc);
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break;
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}
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}
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void SkPathStroker2::join(const PathSegment& prev, const PathSegment& curr) {
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const auto miterJoin = [this](const PathSegment& prev, const PathSegment& curr) {
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// Common path endpoint of the two segments is the midpoint of the miter line.
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const SkPoint miterMidpt = curr.fPoints[0];
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SkPoint before = unitNormal(prev, 1);
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SkPoint after = unitNormal(curr, 0);
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// Check who's inside and who's outside.
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PathRecorder *outer = &fOuter, *inner = &fInner;
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if (!isClockwise(before, after)) {
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std::swap(inner, outer);
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before = rotate180(before);
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after = rotate180(after);
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}
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const float cosTheta = before.dot(after);
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if (SkScalarNearlyZero(1 - cosTheta)) {
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// Nearly identical normals: don't bother.
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return;
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}
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// Before and after have the same origin and magnitude, so before+after is the diagonal of
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// their rhombus. Origin of this vector is the midpoint of the miter line.
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SkPoint miterVec = before + after;
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// Note the relationship (draw a right triangle with the miter line as its hypoteneuse):
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// sin(theta/2) = strokeWidth / miterLength
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// so miterLength = strokeWidth / sin(theta/2)
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// where miterLength is the length of the miter from outer point to inner corner.
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// miterVec's origin is the midpoint of the miter line, so we use strokeWidth/2.
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// Sqrt is just an application of half-angle identities.
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const float sinHalfTheta = sqrtf(0.5 * (1 + cosTheta));
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const float halfMiterLength = fRadius / sinHalfTheta;
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miterVec.setLength(halfMiterLength); // TODO: miter length limit
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// Outer: connect to the miter point, and then to t=0 (on outside stroke) of next segment.
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const SkPoint dest = setLength(after, fRadius);
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outer->lineTo(miterMidpt + miterVec);
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outer->lineTo(miterMidpt + dest);
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// Inner miter is more involved. We're already at t=1 (on inside stroke) of 'prev'.
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// Check 2 cases to see we can directly connect to the inner miter point
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// (midpoint - miterVec), or if we need to add extra "loop" geometry.
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const SkPoint prevUnitTangent = rotate90(before);
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const float radiusSquared = fRadius * fRadius;
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// 'alpha' is angle between prev tangent and the curr inwards normal
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const float cosAlpha = prevUnitTangent.dot(-after);
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// Solve triangle for len^2: radius^2 = len^2 + (radius * sin(alpha))^2
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// This is the point at which the inside "corner" of curr at t=0 will lie on a
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// line connecting the inner and outer corners of prev at t=0. If len is below
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// this threshold, the inside corner of curr will "poke through" the start of prev,
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// and we'll need the inner loop geometry.
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const float threshold1 = radiusSquared * cosAlpha * cosAlpha;
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// Solve triangle for len^2: halfMiterLen^2 = radius^2 + len^2
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// This is the point at which the inner miter point will lie on the inner stroke
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// boundary of the curr segment. If len is below this threshold, the miter point
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// moves 'inside' of the stroked outline, and we'll need the inner loop geometry.
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const float threshold2 = halfMiterLength * halfMiterLength - radiusSquared;
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// If a segment length is smaller than the larger of the two thresholds,
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// we'll have to add the inner loop geometry.
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const float maxLenSqd = std::max(threshold1, threshold2);
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const bool needsInnerLoop =
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squaredLineLength(prev) < maxLenSqd || squaredLineLength(curr) < maxLenSqd;
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if (needsInnerLoop) {
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// Connect to the miter midpoint (common path endpoint of the two segments),
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// and then to t=0 (on inside) of the next segment. This adds an interior "loop" of
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// geometry that handles edge cases where segment lengths are shorter than the
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// stroke width.
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inner->lineTo(miterMidpt);
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inner->lineTo(miterMidpt - dest);
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} else {
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// Directly connect to inner miter point.
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inner->setLastPt(miterMidpt - miterVec);
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}
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};
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switch (fJoin) {
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case SkPaint::kMiter_Join:
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miterJoin(prev, curr);
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break;
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default:
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SkDebugf("Unhandled join %d\n", fJoin);
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miterJoin(prev, curr);
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break;
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}
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}
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void SkPathStroker2::appendPathReversed(const PathRecorder& path, PathRecorder* result) {
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const int numVerbs = path.countVerbs();
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const int numPoints = path.countPoints();
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const std::vector<uint8_t>& verbs = path.verbs();
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const std::vector<SkPoint>& points = path.points();
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for (int i = numVerbs - 1, j = numPoints; i >= 0; i--) {
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auto verb = static_cast<SkPath::Verb>(verbs[i]);
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switch (verb) {
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case SkPath::kLine_Verb: {
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j -= 1;
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SkASSERT(j >= 1);
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result->lineTo(points[j - 1]);
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break;
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}
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case SkPath::kMove_Verb:
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// Ignore
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break;
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default:
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SkASSERT(false);
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break;
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}
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}
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}
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SkPoint SkPathStroker2::unitNormal(const PathSegment& seg, float t) {
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if (seg.fVerb != SkPath::kLine_Verb) {
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SkDebugf("Unhandled verb for unit normal %d\n", seg.fVerb);
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}
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(void)t; // Not needed for lines
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const SkPoint tangent = seg.fPoints[1] - seg.fPoints[0];
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const SkPoint normal = rotate90(tangent);
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return setLength(normal, 1);
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}
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float SkPathStroker2::squaredLineLength(const PathSegment& lineSeg) {
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SkASSERT(lineSeg.fVerb == SkPath::kLine_Verb);
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const SkPoint diff = lineSeg.fPoints[1] - lineSeg.fPoints[0];
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return diff.dot(diff);
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}
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} // namespace
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//////////////////////////////////////////////////////////////////////////////
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class SimpleStroker : public Sample {
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bool fShowSkiaStroke, fShowHidden, fShowSkeleton;
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float fWidth = 175;
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SkPaint fPtsPaint, fStrokePaint, fMirrorStrokePaint, fNewFillPaint, fHiddenPaint,
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fSkeletonPaint;
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inline static constexpr int kN = 3;
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public:
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SkPoint fPts[kN];
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SimpleStroker() : fShowSkiaStroke(true), fShowHidden(true), fShowSkeleton(true) {
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fPts[0] = {500, 200};
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fPts[1] = {300, 200};
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fPts[2] = {100, 100};
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fPtsPaint.setAntiAlias(true);
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fPtsPaint.setStrokeWidth(10);
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fPtsPaint.setStrokeCap(SkPaint::kRound_Cap);
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fStrokePaint.setAntiAlias(true);
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fStrokePaint.setStyle(SkPaint::kStroke_Style);
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fStrokePaint.setColor(0x80FF0000);
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fMirrorStrokePaint.setAntiAlias(true);
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fMirrorStrokePaint.setStyle(SkPaint::kStroke_Style);
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fMirrorStrokePaint.setColor(0x80FFFF00);
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fNewFillPaint.setAntiAlias(true);
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fNewFillPaint.setColor(0x8000FF00);
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fHiddenPaint.setAntiAlias(true);
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fHiddenPaint.setStyle(SkPaint::kStroke_Style);
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fHiddenPaint.setColor(0xFF0000FF);
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fSkeletonPaint.setAntiAlias(true);
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fSkeletonPaint.setStyle(SkPaint::kStroke_Style);
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fSkeletonPaint.setColor(SK_ColorRED);
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}
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void toggle(bool& value) { value = !value; }
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protected:
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SkString name() override { return SkString("SimpleStroker"); }
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bool onChar(SkUnichar uni) override {
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switch (uni) {
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case '1':
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this->toggle(fShowSkeleton);
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return true;
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case '2':
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this->toggle(fShowSkiaStroke);
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return true;
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case '3':
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this->toggle(fShowHidden);
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return true;
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case '-':
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fWidth -= 5;
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return true;
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case '=':
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fWidth += 5;
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return true;
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default:
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break;
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}
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return false;
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}
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void makePath(SkPath* path) {
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path->moveTo(fPts[0]);
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for (int i = 1; i < kN; ++i) {
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path->lineTo(fPts[i]);
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}
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}
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void onDrawContent(SkCanvas* canvas) override {
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canvas->drawColor(0xFFEEEEEE);
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SkPath path;
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this->makePath(&path);
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fStrokePaint.setStrokeWidth(fWidth);
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// The correct result
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if (fShowSkiaStroke) {
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canvas->drawPath(path, fStrokePaint);
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}
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// Simple stroker result
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SkPathStroker2 stroker;
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SkPath fillPath = stroker.getFillPath(path, fStrokePaint);
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canvas->drawPath(fillPath, fNewFillPaint);
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if (fShowHidden) {
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canvas->drawPath(fillPath, fHiddenPaint);
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}
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if (fShowSkeleton) {
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canvas->drawPath(path, fSkeletonPaint);
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}
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canvas->drawPoints(SkCanvas::kPoints_PointMode, kN, fPts, fPtsPaint);
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// Draw a mirror but using Skia's stroker.
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canvas->translate(0, 400);
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fMirrorStrokePaint.setStrokeWidth(fWidth);
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canvas->drawPath(path, fMirrorStrokePaint);
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if (fShowHidden) {
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SkPath hidden;
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fStrokePaint.getFillPath(path, &hidden);
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canvas->drawPath(hidden, fHiddenPaint);
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}
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if (fShowSkeleton) {
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canvas->drawPath(path, fSkeletonPaint);
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}
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}
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Sample::Click* onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey modi) override {
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const SkScalar tol = 4;
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const SkRect r = SkRect::MakeXYWH(x - tol, y - tol, tol * 2, tol * 2);
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for (int i = 0; i < kN; ++i) {
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if (r.intersects(SkRect::MakeXYWH(fPts[i].fX, fPts[i].fY, 1, 1))) {
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return new Click([this, i](Click* c) {
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fPts[i] = c->fCurr;
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return true;
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});
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}
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}
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return nullptr;
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}
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private:
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using INHERITED = Sample;
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};
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DEF_SAMPLE(return new SimpleStroker;)
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