1042c00130
This is mostly mechanical. The only interesting bit is that GrSLType was in include/private while SkSLType is in src/core so some #include patterns changed. Bug: skia:12701 Change-Id: I80bd86ee93796b145f86ded9b4cbf52f24fa59e5 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497607 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
221 lines
8.8 KiB
C++
221 lines
8.8 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This is a GPU-backend specific test. It relies on static initializers to work
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#include <memory>
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#include "include/core/SkTypes.h"
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#include "tests/Test.h"
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#include "include/core/SkString.h"
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#include "include/gpu/GrDirectContext.h"
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#include "src/core/SkPointPriv.h"
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#include "src/gpu/GrDirectContextPriv.h"
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#include "src/gpu/GrGeometryProcessor.h"
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#include "src/gpu/GrGpu.h"
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#include "src/gpu/GrMemoryPool.h"
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#include "src/gpu/GrOpFlushState.h"
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#include "src/gpu/GrProgramInfo.h"
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#include "src/gpu/KeyBuilder.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLVarying.h"
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#include "src/gpu/ops/GrMeshDrawOp.h"
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#include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h"
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#include "src/gpu/v1/SurfaceDrawContext_v1.h"
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namespace {
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class Op : public GrMeshDrawOp {
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public:
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DEFINE_OP_CLASS_ID
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const char* name() const override { return "Test Op"; }
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static GrOp::Owner Make(GrRecordingContext* rContext, int numAttribs) {
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return GrOp::Make<Op>(rContext, numAttribs);
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}
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FixedFunctionFlags fixedFunctionFlags() const override {
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return FixedFunctionFlags::kNone;
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}
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GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override {
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return GrProcessorSet::EmptySetAnalysis();
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}
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private:
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friend class ::GrOp;
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Op(int numAttribs) : INHERITED(ClassID()), fNumAttribs(numAttribs) {
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this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsHairline::kNo);
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}
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GrProgramInfo* programInfo() override { return fProgramInfo; }
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void onCreateProgramInfo(const GrCaps* caps,
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SkArenaAlloc* arena,
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const GrSurfaceProxyView& writeView,
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bool usesMSAASurface,
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GrAppliedClip&& appliedClip,
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const GrDstProxyView& dstProxyView,
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GrXferBarrierFlags renderPassXferBarriers,
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GrLoadOp colorLoadOp) override {
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class GP : public GrGeometryProcessor {
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public:
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static GrGeometryProcessor* Make(SkArenaAlloc* arena, int numAttribs) {
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return arena->make([&](void* ptr) {
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return new (ptr) GP(numAttribs);
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});
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}
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const char* name() const override { return "Test GP"; }
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std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override {
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class Impl : public ProgramImpl {
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public:
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void setData(const GrGLSLProgramDataManager&,
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const GrShaderCaps&,
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const GrGeometryProcessor&) override {}
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private:
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const GP& gp = args.fGeomProc.cast<GP>();
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args.fVaryingHandler->emitAttributes(gp);
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WriteOutputPosition(args.fVertBuilder, gpArgs, gp.fAttributes[0].name());
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputColor);
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fragBuilder->codeAppendf("const half4 %s = half4(1);",
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args.fOutputCoverage);
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}
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};
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return std::make_unique<Impl>();
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}
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void addToKey(const GrShaderCaps&, skgpu::KeyBuilder* builder) const override {
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builder->add32(fNumAttribs);
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}
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private:
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GP(int numAttribs) : INHERITED(kGP_ClassID), fNumAttribs(numAttribs) {
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SkASSERT(numAttribs > 1);
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fAttribNames = std::make_unique<SkString[]>(numAttribs);
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fAttributes = std::make_unique<Attribute[]>(numAttribs);
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for (auto i = 0; i < numAttribs; ++i) {
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fAttribNames[i].printf("attr%d", i);
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// This gives us more of a mix of attribute types, and allows the
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// component count to fit within the limits for iOS Metal.
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if (i & 0x1) {
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fAttributes[i] = {fAttribNames[i].c_str(), kFloat_GrVertexAttribType,
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SkSLType::kFloat};
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} else {
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fAttributes[i] = {fAttribNames[i].c_str(), kFloat2_GrVertexAttribType,
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SkSLType::kFloat2};
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}
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}
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this->setVertexAttributesWithImplicitOffsets(fAttributes.get(), numAttribs);
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}
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int fNumAttribs;
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std::unique_ptr<SkString[]> fAttribNames;
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std::unique_ptr<Attribute[]> fAttributes;
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using INHERITED = GrGeometryProcessor;
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};
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GrGeometryProcessor* gp = GP::Make(arena, fNumAttribs);
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fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps,
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arena,
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writeView,
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usesMSAASurface,
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std::move(appliedClip),
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dstProxyView,
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gp,
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GrProcessorSet::MakeEmptySet(),
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GrPrimitiveType::kTriangles,
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renderPassXferBarriers,
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colorLoadOp,
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GrPipeline::InputFlags::kNone);
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}
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void onPrepareDraws(GrMeshDrawTarget* target) override {
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if (!fProgramInfo) {
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this->createProgramInfo(target);
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}
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size_t vertexStride = fProgramInfo->geomProc().vertexStride();
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QuadHelper helper(target, vertexStride, 1);
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SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.vertices());
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SkPointPriv::SetRectTriStrip(vertices, 0.f, 0.f, 1.f, 1.f, vertexStride);
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fMesh = helper.mesh();
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}
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void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
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if (!fProgramInfo || !fMesh) {
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return;
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}
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flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
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flushState->bindTextures(fProgramInfo->geomProc(), nullptr, fProgramInfo->pipeline());
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flushState->drawMesh(*fMesh);
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}
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int fNumAttribs;
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GrSimpleMesh* fMesh = nullptr;
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GrProgramInfo* fProgramInfo = nullptr;
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using INHERITED = GrMeshDrawOp;
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};
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} // namespace
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DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
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auto dContext = ctxInfo.directContext();
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#if GR_GPU_STATS
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GrGpu* gpu = dContext->priv().getGpu();
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#endif
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auto sdc = skgpu::v1::SurfaceDrawContext::Make(dContext,
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GrColorType::kRGBA_8888,
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nullptr,
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SkBackingFit::kApprox,
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{1, 1},
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SkSurfaceProps());
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if (!sdc) {
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ERRORF(reporter, "Could not create render target context.");
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return;
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}
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int attribCnt = dContext->priv().caps()->maxVertexAttributes();
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if (!attribCnt) {
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ERRORF(reporter, "No attributes allowed?!");
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return;
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}
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dContext->flushAndSubmit();
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dContext->priv().resetGpuStats();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
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REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
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#endif
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// Adding discard to appease vulkan validation warning about loading uninitialized data on draw
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sdc->discard();
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GrPaint grPaint;
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// This one should succeed.
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sdc->addDrawOp(Op::Make(dContext, attribCnt));
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dContext->flushAndSubmit();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 1);
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REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0);
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#endif
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dContext->priv().resetGpuStats();
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sdc->addDrawOp(Op::Make(dContext, attribCnt + 1));
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dContext->flushAndSubmit();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0);
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REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 1);
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#endif
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}
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