e49703faf2
This was an experimental feature. It worked (but only the GPU backend). It was never adopted or used by anyone, to my knowledge. It's a large amount of code, and a strange corner of SkSL for users to stumble into. Bug: skia:10680 Change-Id: I0dda0364bce7dbffa58c32de4c7801ec2a6bc42e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398222 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
167 lines
5.6 KiB
C++
167 lines
5.6 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkVertices.h"
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#include "src/core/SkAutoMalloc.h"
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#include "src/core/SkReadBuffer.h"
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#include "src/core/SkVerticesPriv.h"
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#include "src/core/SkWriteBuffer.h"
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#include "tests/Test.h"
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#include "tools/ToolUtils.h"
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static bool equal(const SkVertices* vert0, const SkVertices* vert1) {
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SkVerticesPriv v0(vert0->priv()), v1(vert1->priv());
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if (v0.mode() != v1.mode()) {
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return false;
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}
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if (v0.vertexCount() != v1.vertexCount()) {
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return false;
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}
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if (v0.indexCount() != v1.indexCount()) {
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return false;
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}
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if (!!v0.texCoords() != !!v1.texCoords()) {
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return false;
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}
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if (!!v0.colors() != !!v1.colors()) {
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return false;
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}
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for (int i = 0; i < v0.vertexCount(); ++i) {
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if (v0.positions()[i] != v1.positions()[i]) {
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return false;
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}
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if (v0.texCoords()) {
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if (v0.texCoords()[i] != v1.texCoords()[i]) {
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return false;
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}
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}
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if (v0.colors()) {
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if (v0.colors()[i] != v1.colors()[i]) {
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return false;
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}
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}
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}
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for (int i = 0; i < v0.indexCount(); ++i) {
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if (v0.indices()[i] != v1.indices()[i]) {
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return false;
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}
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}
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return true;
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}
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static void self_test(sk_sp<SkVertices> v0, skiatest::Reporter* reporter) {
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SkBinaryWriteBuffer writer;
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v0->priv().encode(writer);
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SkAutoMalloc buf(writer.bytesWritten());
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writer.writeToMemory(buf.get());
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SkReadBuffer reader(buf.get(), writer.bytesWritten());
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sk_sp<SkVertices> v1 = SkVerticesPriv::Decode(reader);
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REPORTER_ASSERT(reporter, v1 != nullptr);
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REPORTER_ASSERT(reporter, v0->uniqueID() != 0);
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REPORTER_ASSERT(reporter, v1->uniqueID() != 0);
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REPORTER_ASSERT(reporter, v0->uniqueID() != v1->uniqueID());
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REPORTER_ASSERT(reporter, equal(v0.get(), v1.get()));
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}
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DEF_TEST(Vertices, reporter) {
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int vCount = 5;
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int iCount = 9; // odd value exercises padding logic in encode()
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// color-tex tests
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const uint32_t texFlags[] = { 0, SkVertices::kHasTexCoords_BuilderFlag };
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const uint32_t colFlags[] = { 0, SkVertices::kHasColors_BuilderFlag };
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for (auto texF : texFlags) {
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for (auto colF : colFlags) {
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uint32_t flags = texF | colF;
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SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vCount, iCount, flags);
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for (int i = 0; i < vCount; ++i) {
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float x = (float)i;
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builder.positions()[i].set(x, 1);
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if (builder.texCoords()) {
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builder.texCoords()[i].set(x, 2);
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}
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if (builder.colors()) {
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builder.colors()[i] = SkColorSetARGB(0xFF, i, 0x80, 0);
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}
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}
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for (int i = 0; i < iCount; ++i) {
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builder.indices()[i] = i % vCount;
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}
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self_test(builder.detach(), reporter);
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}
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}
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{
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// This has the maximum number of vertices to be rewritten as indexed triangles without
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// overflowing a 16bit index.
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SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, UINT16_MAX + 1, 0,
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SkVertices::kHasColors_BuilderFlag);
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REPORTER_ASSERT(reporter, builder.isValid());
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}
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{
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// This has too many to be rewritten.
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SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, UINT16_MAX + 2, 0,
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SkVertices::kHasColors_BuilderFlag);
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REPORTER_ASSERT(reporter, !builder.isValid());
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}
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{
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// Only two vertices - can't be rewritten.
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SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 2, 0,
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SkVertices::kHasColors_BuilderFlag);
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REPORTER_ASSERT(reporter, !builder.isValid());
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}
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{
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// Minimum number of indices to be rewritten.
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SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 10, 3,
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SkVertices::kHasColors_BuilderFlag);
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REPORTER_ASSERT(reporter, builder.isValid());
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}
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{
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// Too few indices to be rewritten.
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SkVertices::Builder builder(SkVertices::kTriangleFan_VertexMode, 10, 2,
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SkVertices::kHasColors_BuilderFlag);
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REPORTER_ASSERT(reporter, !builder.isValid());
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}
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}
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static void fill_triangle(SkCanvas* canvas, const SkPoint pts[], SkColor c) {
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SkColor colors[] = { c, c, c };
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auto verts = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, 3, pts, nullptr, colors);
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canvas->drawVertices(verts, SkBlendMode::kSrc, SkPaint());
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}
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DEF_TEST(Vertices_clipping, reporter) {
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// A very large triangle has to be geometrically clipped (since its "fast" clipping is
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// normally done in after building SkFixed coordinates). Check that we handle this.
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// (and don't assert).
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auto surf = SkSurface::MakeRasterN32Premul(3, 3);
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SkPoint pts[] = { { -10, 1 }, { -10, 2 }, { 1e9f, 1.5f } };
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fill_triangle(surf->getCanvas(), pts, SK_ColorBLACK);
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ToolUtils::PixelIter iter(surf.get());
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SkIPoint loc;
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while (void* addr = iter.next(&loc)) {
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SkPMColor c = *(SkPMColor*)addr;
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if (loc.fY == 1) {
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REPORTER_ASSERT(reporter, c == 0xFF000000);
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} else {
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REPORTER_ASSERT(reporter, c == 0);
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}
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}
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}
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