44409c070a
Previously, we used unscoped blocks for two similar functions: - Rewrite one statement as two simpler statements: `int a, b;` -> `int a; int b;` - Group together multiple statements without braces. e.g. the inliner uses unscoped Blocks to rearrange statements. Conceptually, these are different from the debugger's perspective. The compound statements should be treated as one unit; the grouped statements should be treated individually (and the enclosing Block should be ignored). A Block now contains a BlockKind enum to distinguish between these cases. Change-Id: Ie14a570bb46992689fb96b8fd3b67f2ca6e5239f Bug: skia:13189 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528655 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
52 lines
1.5 KiB
GLSL
52 lines
1.5 KiB
GLSL
#version 400
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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bool switch_fallthrough_twice_bi(int value) {
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bool ok = false;
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int _tmpSwitchValue1 = value, _tmpSwitchFallthrough0 = 0;
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for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) {
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if ((_tmpSwitchValue1 == 0)) {
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break;
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_tmpSwitchFallthrough0 = 1;
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}
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if ((_tmpSwitchFallthrough0 > 0) || (_tmpSwitchValue1 == 1)) {
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;
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_tmpSwitchFallthrough0 = 1;
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}
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if ((_tmpSwitchFallthrough0 > 0) || (_tmpSwitchValue1 == 2)) {
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;
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_tmpSwitchFallthrough0 = 1;
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}
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if ((_tmpSwitchFallthrough0 > 0) || (_tmpSwitchValue1 == 3)) {
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ok = true;
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break;
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_tmpSwitchFallthrough0 = 1;
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}
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break;
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}
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return ok;
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}
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vec4 main() {
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int x = int(colorGreen.y);
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bool _0_ok = false;
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int _tmpSwitchValue4 = x, _tmpSwitchFallthrough3 = 0;
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for (int _tmpSwitchLoop5 = 0; _tmpSwitchLoop5 < 1; _tmpSwitchLoop5++) {
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if ((_tmpSwitchValue4 == 2)) {
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break;
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_tmpSwitchFallthrough3 = 1;
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}
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if ((_tmpSwitchFallthrough3 > 0) || (_tmpSwitchValue4 == 1)) {
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;
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_tmpSwitchFallthrough3 = 1;
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}
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if ((_tmpSwitchFallthrough3 > 0) || (_tmpSwitchValue4 == 0)) {
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_0_ok = true;
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break;
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_tmpSwitchFallthrough3 = 1;
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}
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break;
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}
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return _0_ok && switch_fallthrough_twice_bi(x) ? colorGreen : colorRed;
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}
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