skia2/tools/skottie_ios_app
Mike Klein a01c6b0b59 reformat GN files
Change-Id: I2d19c4f0ff1439dcd923a3064eb3ba78432a5113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281043
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-04-01 23:23:03 +00:00
..
BUILD.gn reformat GN files 2020-04-01 23:23:03 +00:00
GrContextHolder.h skottie_ios_app: Add OpenGL. 2020-01-14 16:16:32 +00:00
GrContextHolder.mm Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" 2020-03-20 17:11:58 +00:00
Info.plist
main.mm skottie_ios_app: Add OpenGL. 2020-01-14 16:16:32 +00:00
README.md skottie_ios_app: Add OpenGL. 2020-01-14 16:16:32 +00:00
SkiaContext.h skottie_ios_app: Add OpenGL. 2020-01-14 16:16:32 +00:00
SkiaContext.mm skottie_ios_app: Add OpenGL. 2020-01-14 16:16:32 +00:00
SkiaGLContext.mm [minor] tools/skottie_ios_app/Skia*Context: remember to cast 2020-01-14 20:05:17 +00:00
SkiaMetalContext.mm [minor] tools/skottie_ios_app/Skia*Context: remember to cast 2020-01-14 20:05:17 +00:00
SkiaUIContext.mm [minor] tools/skottie_ios_app/Skia*Context: remember to cast 2020-01-14 20:05:17 +00:00
SkiaViewController.h skottie_ios_app: Add OpenGL. 2020-01-14 16:16:32 +00:00
SkiaViewController.mm skottie_ios_app: Add OpenGL. 2020-01-14 16:16:32 +00:00
SkMetalViewBridge.h skottie_ios_app: Add OpenGL. 2020-01-14 16:16:32 +00:00
SkMetalViewBridge.mm skottie_ios_app: Add OpenGL. 2020-01-14 16:16:32 +00:00
SkottieViewController.h skottie_ios_app: Add OpenGL. 2020-01-14 16:16:32 +00:00
SkottieViewController.mm skottie_ios_app: Add OpenGL. 2020-01-14 16:16:32 +00:00

Skottie iOS Example App

Metal

How to compile for the Metal backend:

cd $SKIA_ROOT_DIRECTORY

mkdir -p out/ios_arm64_mtl
cat > out/ios_arm64_mtl/args.gn <<EOM
target_os="ios"
target_cpu="arm64"
skia_use_metal=true
skia_use_expat=false
skia_enable_pdf=false
EOM

tools/git-sync-deps
bin/gn gen out/ios_arm64_mtl
ninja -C out/ios_arm64_mtl skottie_example

Then install the out/ios_arm64_mtl/skottie_example.app bundle.

CPU

How to compile for the CPU backend:

cd $SKIA_ROOT_DIRECTORY

mkdir -p out/ios_arm64_cpu
cat > out/ios_arm64_cpu/args.gn <<EOM
target_cpu="arm64"
target_os="ios"
skia_enable_gpu=false
skia_enable_pdf=false
skia_use_expat=false
EOM

tools/git-sync-deps
bin/gn gen out/ios_arm64_cpu
ninja -C out/ios_arm64_cpu skottie_example

Then install the out/ios_arm64_cpu/skottie_example.app bundle.

OpenGL

How to compile for the OpenGL backend:

cd $SKIA_ROOT_DIRECTORY

mkdir -p out/ios_arm64_gl
cat > out/ios_arm64_gl/args.gn <<EOM
target_cpu="arm64"
target_os="ios"
skia_enable_gpu=true
skia_use_metal=false
skia_enable_pdf=false
skia_use_expat=false
EOM

tools/git-sync-deps
bin/gn gen out/ios_arm64_gl
ninja -C out/ios_arm64_gl skottie_example

Then install the out/ios_arm64_gl/skottie_example.app bundle.