bd3ffa43d2
This will allow us to enable the ClangTidy check performance-for-range-copy. Change-Id: I11f152ffe458f5f353da8715ffd2fd47cf4e71a7 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306946 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
173 lines
8.4 KiB
C++
173 lines
8.4 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "src/core/SkColorSpacePriv.h"
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#include "src/core/SkColorSpaceXformSteps.h"
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#include "tests/Test.h"
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DEF_TEST(SkColorSpaceXformSteps, r) {
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auto srgb = SkColorSpace::MakeSRGB(),
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adobe = SkColorSpace::MakeRGB(SkNamedTransferFn::k2Dot2, SkNamedGamut::kAdobeRGB),
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srgb22 = SkColorSpace::MakeRGB(SkNamedTransferFn::k2Dot2, SkNamedGamut::kSRGB),
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srgb1 = srgb ->makeLinearGamma(),
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adobe1 = adobe->makeLinearGamma();
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auto premul = kPremul_SkAlphaType,
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opaque = kOpaque_SkAlphaType,
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unpremul = kUnpremul_SkAlphaType;
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struct Test {
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sk_sp<SkColorSpace> src, dst;
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SkAlphaType srcAT, dstAT;
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bool unpremul;
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bool linearize;
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bool gamut_transform;
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bool encode;
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bool premul;
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};
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Test tests[] = {
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// The general case is converting between two color spaces with different gamuts
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// and different transfer functions. There's no optimization possible here.
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{ adobe, srgb, premul, premul,
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true, // src is encoded as f(s)*a,a, so we unpremul to f(s),a before linearizing.
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true, // linearize to s,a
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true, // transform s to dst gamut, s'
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true, // encode with dst transfer function, g(s'), a
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true, // premul to g(s')*a, a
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},
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// All the same going the other direction.
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{ srgb, adobe, premul, premul, true,true,true,true,true },
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// If the src alpha type is unpremul, we'll not need that initial unpremul step.
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{ adobe, srgb, unpremul, premul, false,true,true,true,true },
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{ srgb, adobe, unpremul, premul, false,true,true,true,true },
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// If opaque, we need neither the initial unpremul, nor the premul later.
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{ adobe, srgb, opaque, premul, false,true,true,true,false },
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{ srgb, adobe, opaque, premul, false,true,true,true,false },
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// Now let's go between sRGB and sRGB with a 2.2 gamma, the gamut staying the same.
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{ srgb, srgb22, premul, premul,
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true, // we need to linearize, so we need to unpremul
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true, // we need to encode to 2.2 gamma, so we need to get linear
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false, // no need to change gamut
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true, // linear -> gamma 2.2
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true, // premul going into the blend
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},
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// Same sort of logic in the other direction.
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{ srgb22, srgb, premul, premul, true,true,false,true,true },
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// As in the general case, when we change the alpha type unpremul and premul steps drop out.
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{ srgb, srgb22, unpremul, premul, false,true,false,true,true },
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{ srgb22, srgb, unpremul, premul, false,true,false,true,true },
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{ srgb, srgb22, opaque, premul, false,true,false,true,false },
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{ srgb22, srgb, opaque, premul, false,true,false,true,false },
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// Let's look at the special case of completely matching color spaces.
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// We should be ready to go into the blend without any fuss.
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{ srgb, srgb, premul, premul, false,false,false,false,false },
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{ srgb, srgb, unpremul, premul, false,false,false,false,true },
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{ srgb, srgb, opaque, premul, false,false,false,false,false },
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// We can drop out the linearize step when the source is already linear.
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{ srgb1, adobe, premul, premul, true,false,true,true,true },
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{ srgb1, srgb, premul, premul, true,false,false,true,true },
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// And we can drop the encode step when the destination is linear.
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{ adobe, srgb1, premul, premul, true,true,true,false,true },
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{ srgb, srgb1, premul, premul, true,true,false,false,true },
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// Here's an interesting case where only gamut transform is needed.
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{ adobe1, srgb1, premul, premul, false,false,true,false,false },
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{ adobe1, srgb1, opaque, premul, false,false,true,false,false },
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{ adobe1, srgb1, unpremul, premul, false,false,true,false, true },
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// Just finishing up with something to produce each other possible output.
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// Nothing terribly interesting in these eight.
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{ srgb, srgb1, opaque, premul, false, true,false,false,false },
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{ srgb, srgb1, unpremul, premul, false, true,false,false, true },
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{ srgb, adobe1, opaque, premul, false, true, true,false,false },
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{ srgb, adobe1, unpremul, premul, false, true, true,false, true },
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{ srgb1, srgb, opaque, premul, false,false,false, true,false },
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{ srgb1, srgb, unpremul, premul, false,false,false, true, true },
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{ srgb1, adobe, opaque, premul, false,false, true, true,false },
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{ srgb1, adobe, unpremul, premul, false,false, true, true, true },
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// Now test non-premul outputs.
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{ srgb , srgb , premul, unpremul, true,false,false,false,false },
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{ srgb , srgb1 , premul, unpremul, true, true,false,false,false },
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{ srgb1, adobe1, premul, unpremul, true,false, true,false,false },
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{ srgb , adobe1, premul, unpremul, true, true, true,false,false },
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{ srgb1, srgb , premul, unpremul, true,false,false, true,false },
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{ srgb , srgb22, premul, unpremul, true, true,false, true,false },
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{ srgb1, adobe , premul, unpremul, true,false, true, true,false },
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{ srgb , adobe , premul, unpremul, true, true, true, true,false },
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// Opaque outputs are treated as the same alpha type as the source input.
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// TODO: we'd really like to have a good way of explaining why we think this is useful.
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{ srgb , srgb , premul, opaque, false,false,false,false,false },
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{ srgb , srgb1 , premul, opaque, true, true,false,false, true },
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{ srgb1, adobe1, premul, opaque, false,false, true,false,false },
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{ srgb , adobe1, premul, opaque, true, true, true,false, true },
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{ srgb1, srgb , premul, opaque, true,false,false, true, true },
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{ srgb , srgb22, premul, opaque, true, true,false, true, true },
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{ srgb1, adobe , premul, opaque, true,false, true, true, true },
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{ srgb , adobe , premul, opaque, true, true, true, true, true },
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{ srgb , srgb , unpremul, opaque, false,false,false,false,false },
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{ srgb , srgb1 , unpremul, opaque, false, true,false,false,false },
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{ srgb1, adobe1, unpremul, opaque, false,false, true,false,false },
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{ srgb , adobe1, unpremul, opaque, false, true, true,false,false },
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{ srgb1, srgb , unpremul, opaque, false,false,false, true,false },
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{ srgb , srgb22, unpremul, opaque, false, true,false, true,false },
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{ srgb1, adobe , unpremul, opaque, false,false, true, true,false },
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{ srgb , adobe , unpremul, opaque, false, true, true, true,false },
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};
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uint32_t tested = 0x00000000;
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for (const Test& t : tests) {
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SkColorSpaceXformSteps steps{t.src.get(), t.srcAT,
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t.dst.get(), t.dstAT};
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REPORTER_ASSERT(r, steps.flags.unpremul == t.unpremul);
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REPORTER_ASSERT(r, steps.flags.linearize == t.linearize);
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REPORTER_ASSERT(r, steps.flags.gamut_transform == t.gamut_transform);
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REPORTER_ASSERT(r, steps.flags.encode == t.encode);
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REPORTER_ASSERT(r, steps.flags.premul == t.premul);
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uint32_t bits = (uint32_t)t.unpremul << 0
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| (uint32_t)t.linearize << 1
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| (uint32_t)t.gamut_transform << 2
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| (uint32_t)t.encode << 3
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| (uint32_t)t.premul << 4;
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tested |= (1<<bits);
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}
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// We'll check our test cases cover all 2^5 == 32 possible outputs.
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for (uint32_t t = 0; t < 32; t++) {
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if (tested & (1<<t)) {
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continue;
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}
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// There are a couple impossible outputs, so consider those bits tested.
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//
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// Unpremul then premul should be optimized away to a noop, so 0b10001 isn't possible.
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// A gamut transform in the middle is fine too, so 0b10101 isn't possible either.
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if (t == 0b10001 || t == 0b10101) {
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continue;
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}
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ERRORF(r, "{ xxx, yyy, at, %s,%s,%s,%s,%s }, not covered",
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(t& 1) ? " true" : "false",
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(t& 2) ? " true" : "false",
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(t& 4) ? " true" : "false",
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(t& 8) ? " true" : "false",
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(t&16) ? " true" : "false");
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}
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}
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