b780fc21c3
Change-Id: I7db855e675b2ece5d3cf6f237beae3294ffa1e72 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/553589 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: Herb Derby <herb@google.com>
94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include <windows.h>
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#include <tchar.h>
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#include "include/core/SkTypes.h"
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#include "tools/sk_app/Application.h"
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#include "tools/sk_app/win/Window_win.h"
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#include "tools/timer/Timer.h"
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using sk_app::Application;
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static char* tchar_to_utf8(const TCHAR* str) {
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#ifdef _UNICODE
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int size = WideCharToMultiByte(CP_UTF8, 0, str, wcslen(str), nullptr, 0, nullptr, nullptr);
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char* str8 = (char*)sk_malloc_throw(size + 1);
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WideCharToMultiByte(CP_UTF8, 0, str, wcslen(str), str8, size, nullptr, nullptr);
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str8[size] = '\0';
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return str8;
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#else
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return _strdup(str);
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#endif
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}
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// This file can work with GUI or CONSOLE subsystem types since we define _tWinMain and main().
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static int main_common(HINSTANCE hInstance, int show, int argc, char**argv);
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int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine,
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int nCmdShow) {
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// convert from lpCmdLine to argc, argv.
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char* argv[4096];
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int argc = 0;
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TCHAR exename[1024], *next;
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int exenameLen = GetModuleFileName(nullptr, exename, std::size(exename));
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// we're ignoring the possibility that the exe name exceeds the exename buffer
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(void)exenameLen;
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argv[argc++] = tchar_to_utf8(exename);
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TCHAR* arg = _tcstok_s(lpCmdLine, _T(" "), &next);
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while (arg != nullptr) {
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argv[argc++] = tchar_to_utf8(arg);
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arg = _tcstok_s(nullptr, _T(" "), &next);
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}
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int result = main_common(hInstance, nCmdShow, argc, argv);
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for (int i = 0; i < argc; ++i) {
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sk_free(argv[i]);
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}
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return result;
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}
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int main(int argc, char**argv) {
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return main_common(GetModuleHandle(nullptr), SW_SHOW, argc, argv);
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}
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static int main_common(HINSTANCE hInstance, int show, int argc, char**argv) {
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Application* app = Application::Create(argc, argv, (void*)hInstance);
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MSG msg;
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memset(&msg, 0, sizeof(msg));
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bool idled = false;
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// Main message loop
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while (WM_QUIT != msg.message) {
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if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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if (WM_PAINT == msg.message) {
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// Ensure that call onIdle at least once per WM_PAINT, or mouse events can
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// overwhelm the message processing loop, and prevent animation from running.
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if (!idled) {
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app->onIdle();
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}
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idled = false;
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}
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DispatchMessage(&msg);
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} else {
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app->onIdle();
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idled = true;
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}
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}
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delete app;
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return (int)msg.wParam;
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}
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