skia2/dm
scroggo 3030445799 Revert of Replace EncodeBitmap with an interface. (patchset #12 id:210001 of https://codereview.chromium.org/784643002/)
Reason for revert:
Failing serialization tasks in DM:

http://build.chromium.org/p/client.skia/builders/Test-Win8-ShuttleA-GTX660-x86-Debug/builds/352/steps/dm/logs/stdio

Original issue's description:
> Replace EncodeBitmap with an interface.
>
> Gives more flexibility to the caller to decide whether to use the
> encoded data returned by refEncodedData().
>
> Provides an implementation that supports the old version of
> SkPicture::serialize().
>
> TODO: Update Chrome, so we can remove SK_LEGACY_ENCODE_BITMAP entirely
>
> BUG=skia:3190
>
> Committed: https://skia.googlesource.com/skia/+/0c4aba6edb9900c597359dfa49d3ce4a41bc5dd1
>
> Committed: https://skia.googlesource.com/skia/+/02b217f80b01a7dda8493422e5257c36a9ce8464

TBR=reed@google.com,rmistry@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:3190

Review URL: https://codereview.chromium.org/783393004
2014-12-09 08:27:37 -08:00
..
DM.cpp Revert of Make nanobench and dm be usable from Chromium build (patchset #5 id:80001 of https://codereview.chromium.org/657373002/) 2014-11-13 08:06:40 -08:00
DMCpuGMTask.cpp Don't test the old picture backend anymore. 2014-09-29 08:44:46 -07:00
DMCpuGMTask.h Remove expectations / -r from DM entirely. 2014-09-09 07:36:57 -07:00
DMGpuGMTask.cpp Get gpudft support working in dm, gm, nanobench and bench_pictures 2014-11-07 07:12:46 -08:00
DMGpuGMTask.h Get gpudft support working in dm, gm, nanobench and bench_pictures 2014-11-07 07:12:46 -08:00
DMGpuSupport.h Get gpudft support working in dm, gm, nanobench and bench_pictures 2014-11-07 07:12:46 -08:00
DMJsonWriter.cpp When running DM, write test failures to json. 2014-11-07 06:07:32 -08:00
DMJsonWriter.h When running DM, write test failures to json. 2014-11-07 06:07:32 -08:00
DMPDFRasterizeTask.cpp Update DM JSON format. 2014-09-09 07:59:46 -07:00
DMPDFRasterizeTask.h
DMPDFTask.cpp Add --matrix to DM, to play around with and maybe use on a bot. 2014-09-11 12:30:12 -07:00
DMPDFTask.h Remove expectations / -r from DM entirely. 2014-09-09 07:36:57 -07:00
DMPipeTask.cpp Remove underscores from mode identifiers. 2014-09-23 09:20:14 -07:00
DMPipeTask.h
DMQuiltTask.cpp SkTaskGroup::batch(fn, args, N) 2014-10-29 14:17:13 -07:00
DMQuiltTask.h Don't test the old picture backend anymore. 2014-09-29 08:44:46 -07:00
DMReporter.cpp
DMReporter.h
DMSerializeTask.cpp Revert of Replace EncodeBitmap with an interface. (patchset #12 id:210001 of https://codereview.chromium.org/784643002/) 2014-12-09 08:27:37 -08:00
DMSerializeTask.h Don't test the old picture backend anymore. 2014-09-29 08:44:46 -07:00
DMSKPTask.cpp Update DM JSON format. 2014-09-09 07:59:46 -07:00
DMSKPTask.h Remove expectations / -r from DM entirely. 2014-09-09 07:36:57 -07:00
DMTask.cpp DM: --gpu and --cpu should only control top-level tasks. 2014-09-17 12:26:18 -07:00
DMTask.h
DMTaskRunner.cpp
DMTaskRunner.h
DMTestTask.cpp Store DM failures in an array, not a single string. 2014-11-19 13:36:19 -08:00
DMTestTask.h Store DM failures in an array, not a single string. 2014-11-19 13:36:19 -08:00
DMUtil.cpp Don't test the old picture backend anymore. 2014-09-29 08:44:46 -07:00
DMUtil.h Don't test the old picture backend anymore. 2014-09-29 08:44:46 -07:00
DMWriteTask.cpp Separate JSON functions from DMWriteTask. 2014-11-04 07:21:10 -08:00
DMWriteTask.h Separate JSON functions from DMWriteTask. 2014-11-04 07:21:10 -08:00
README Clarify what DM means in the README file. 2014-10-09 09:00:30 -07:00

DM (Diamond Master, a.k.a Dungeon master, a.k.a GM 2).

DM is like GM, but multithreaded.  It doesn't do everything GM does.

DM's design is based around Tasks and a TaskRunner.

A Task represents an independent unit of work that might fail.  We make a task
for each GM/configuration pair we want to run.  Tasks can kick off new tasks
themselves.  For example, a CpuTask can kick off a ReplayTask to make sure
recording and playing back an SkPicture gives the same result as direct
rendering.

The TaskRunner runs all tasks on one of two threadpools, whose sizes are
configurable by --cpuThreads and --gpuThreads.  Ideally we'd run these on a
single threadpool but it can swamp the GPU if we shove too much work into it at
once.  --cpuThreads defaults to the number of cores on the machine.
--gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster.

So the main flow of DM is:

    for each GM:
        for each configuration:
            kick off a new task
    < tasks run, maybe fail, and maybe kick off new tasks >
    wait for all tasks to finish
    report failures