c571c001ce
Reason for revert: We're getting sRGB non-8888 configs? Original issue's description: > sRGB support in Ganesh. Several pieces: > > sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows > us to disable sRGB -> Linear conversion when reading textures. This gives > us an easy way to support "legacy" L32 mode. We disable decoding based on > the pixel config of the render target. Textures can override that behavior > (specifically for format-conversion draws where we want that behavior). > > Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA > internally, and the external format is BGR order, so TexImage calls will > swizzle correctly. This lets us interact with sRGB raster surfaces on BGR > platforms. > > Devices without sRGB support behave like they always have: conversion from > color type and profile type ignores sRGB and always returns linear pixel > configs. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 > > Committed: https://skia.googlesource.com/skia/+/9e3f1bf4e5cd8fc59554f986f36d6b034e99f9eb TBR=reed@google.com,bsalomon@google.com,robertphillips@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1814533003 |
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.. | ||
effects | ||
gl | ||
vk | ||
GrBlend.h | ||
GrCaps.h | ||
GrClip.h | ||
GrColor.h | ||
GrConfig.h | ||
GrContext.h | ||
GrContextOptions.h | ||
GrCoordTransform.h | ||
GrDrawContext.h | ||
GrFragmentProcessor.h | ||
GrGpuResource.h | ||
GrGpuResourceRef.h | ||
GrInvariantOutput.h | ||
GrPaint.h | ||
GrProcessor.h | ||
GrProcessorUnitTest.h | ||
GrProgramElement.h | ||
GrRenderTarget.h | ||
GrResourceKey.h | ||
GrShaderVar.h | ||
GrSurface.h | ||
GrTestUtils.h | ||
GrTexture.h | ||
GrTextureAccess.h | ||
GrTextureParams.h | ||
GrTextureProvider.h | ||
GrTypes.h | ||
GrTypesPriv.h | ||
GrXferProcessor.h | ||
SkGr.h | ||
SkGrPixelRef.h | ||
SkGrTexturePixelRef.h |