8b0e8ac5f5
Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer a step each in the hierarchy. What used to be this: SkFlattenableWriteBuffer -> SkOrderedWriteBuffer SkFlattenableReadBuffer -> SkOrderedReadBuffer SkFlattenableReadBuffer -> SkValidatingReadBuffer is now SkWriteBuffer SkReadBuffer -> SkValidatingReadBuffer Benefits: - code is simpler, names are less wordy - the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed - write buffers are completely devirtualized, important for record speed This refactoring was mostly mechanical. You aren't going to find anything interesting in files with less than 10 lines changed. BUG=skia: R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/134163010 git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
206 lines
6.8 KiB
C++
206 lines
6.8 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkReadBuffer_DEFINED
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#define SkReadBuffer_DEFINED
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#include "SkBitmapHeap.h"
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#include "SkColorFilter.h"
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#include "SkData.h"
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#include "SkDrawLooper.h"
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#include "SkImageFilter.h"
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#include "SkMaskFilter.h"
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#include "SkPath.h"
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#include "SkPathEffect.h"
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#include "SkPicture.h"
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#include "SkPixelRef.h"
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#include "SkRasterizer.h"
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#include "SkReadBuffer.h"
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#include "SkReader32.h"
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#include "SkRefCnt.h"
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#include "SkShader.h"
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#include "SkUnitMapper.h"
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#include "SkWriteBuffer.h"
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#include "SkXfermode.h"
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class SkBitmap;
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#if defined(SK_DEBUG) && defined(SK_BUILD_FOR_MAC)
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#define DEBUG_NON_DETERMINISTIC_ASSERT
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#endif
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class SkReadBuffer {
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public:
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SkReadBuffer();
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SkReadBuffer(const void* data, size_t size);
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SkReadBuffer(SkStream* stream);
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virtual ~SkReadBuffer();
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enum Flags {
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kCrossProcess_Flag = 1 << 0,
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kScalarIsFloat_Flag = 1 << 1,
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kPtrIs64Bit_Flag = 1 << 2,
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kValidation_Flag = 1 << 3,
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};
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void setFlags(uint32_t flags) { fFlags = flags; }
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uint32_t getFlags() const { return fFlags; }
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bool isCrossProcess() const {
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return this->isValidating() || SkToBool(fFlags & kCrossProcess_Flag);
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}
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bool isScalarFloat() const { return SkToBool(fFlags & kScalarIsFloat_Flag); }
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bool isPtr64Bit() const { return SkToBool(fFlags & kPtrIs64Bit_Flag); }
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bool isValidating() const { return SkToBool(fFlags & kValidation_Flag); }
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SkReader32* getReader32() { return &fReader; }
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uint32_t size() { return fReader.size(); }
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uint32_t offset() { return fReader.offset(); }
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bool eof() { return fReader.eof(); }
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const void* skip(size_t size) { return fReader.skip(size); }
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// primitives
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virtual bool readBool();
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virtual SkColor readColor();
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virtual SkFixed readFixed();
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virtual int32_t readInt();
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virtual SkScalar readScalar();
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virtual uint32_t readUInt();
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virtual int32_t read32();
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void* readFunctionPtr() {
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void* ptr;
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this->readByteArray(&ptr, sizeof(ptr));
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return ptr;
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}
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// strings -- the caller is responsible for freeing the string contents
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virtual void readString(SkString* string);
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virtual void* readEncodedString(size_t* length, SkPaint::TextEncoding encoding);
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// common data structures
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virtual void readPoint(SkPoint* point);
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SkPoint readPoint() { SkPoint p; this->readPoint(&p); return p; }
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virtual void readMatrix(SkMatrix* matrix);
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virtual void readIRect(SkIRect* rect);
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virtual void readRect(SkRect* rect);
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virtual void readRegion(SkRegion* region);
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virtual void readPath(SkPath* path);
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void readPaint(SkPaint* paint) { paint->unflatten(*this); }
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virtual SkFlattenable* readFlattenable(SkFlattenable::Type);
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template <typename T> T* readFlattenable() {
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return (T*) this->readFlattenable(T::GetFlattenableType());
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}
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SkColorFilter* readColorFilter() { return this->readFlattenable<SkColorFilter>(); }
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SkDrawLooper* readDrawLooper() { return this->readFlattenable<SkDrawLooper>(); }
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SkImageFilter* readImageFilter() { return this->readFlattenable<SkImageFilter>(); }
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SkMaskFilter* readMaskFilter() { return this->readFlattenable<SkMaskFilter>(); }
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SkPathEffect* readPathEffect() { return this->readFlattenable<SkPathEffect>(); }
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SkPixelRef* readPixelRef() { return this->readFlattenable<SkPixelRef>(); }
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SkRasterizer* readRasterizer() { return this->readFlattenable<SkRasterizer>(); }
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SkShader* readShader() { return this->readFlattenable<SkShader>(); }
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SkUnitMapper* readUnitMapper() { return this->readFlattenable<SkUnitMapper>(); }
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SkXfermode* readXfermode() { return this->readFlattenable<SkXfermode>(); }
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// binary data and arrays
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virtual bool readByteArray(void* value, size_t size);
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virtual bool readColorArray(SkColor* colors, size_t size);
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virtual bool readIntArray(int32_t* values, size_t size);
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virtual bool readPointArray(SkPoint* points, size_t size);
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virtual bool readScalarArray(SkScalar* values, size_t size);
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SkData* readByteArrayAsData() {
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size_t len = this->getArrayCount();
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if (!this->validateAvailable(len)) {
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return SkData::NewEmpty();
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}
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void* buffer = sk_malloc_throw(len);
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this->readByteArray(buffer, len);
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return SkData::NewFromMalloc(buffer, len);
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}
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// helpers to get info about arrays and binary data
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virtual uint32_t getArrayCount();
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virtual void readBitmap(SkBitmap* bitmap);
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virtual SkTypeface* readTypeface();
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void setBitmapStorage(SkBitmapHeapReader* bitmapStorage) {
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SkRefCnt_SafeAssign(fBitmapStorage, bitmapStorage);
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}
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void setTypefaceArray(SkTypeface* array[], int count) {
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fTFArray = array;
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fTFCount = count;
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}
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/**
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* Call this with a pre-loaded array of Factories, in the same order as
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* were created/written by the writer. SkPicture uses this.
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*/
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void setFactoryPlayback(SkFlattenable::Factory array[], int count) {
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fFactoryTDArray = NULL;
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fFactoryArray = array;
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fFactoryCount = count;
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}
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/**
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* Call this with an initially empty array, so the reader can cache each
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* factory it sees by name. Used by the pipe code in conjunction with
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* SkWriteBuffer::setNamedFactoryRecorder.
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*/
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void setFactoryArray(SkTDArray<SkFlattenable::Factory>* array) {
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fFactoryTDArray = array;
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fFactoryArray = NULL;
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fFactoryCount = 0;
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}
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/**
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* Provide a function to decode an SkBitmap from encoded data. Only used if the writer
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* encoded the SkBitmap. If the proper decoder cannot be used, a red bitmap with the
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* appropriate size will be used.
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*/
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void setBitmapDecoder(SkPicture::InstallPixelRefProc bitmapDecoder) {
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fBitmapDecoder = bitmapDecoder;
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}
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// Default impelementations don't check anything.
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virtual bool validate(bool isValid) { return true; }
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virtual bool isValid() const { return true; }
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virtual bool validateAvailable(size_t size) { return true; }
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private:
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bool readArray(void* value, size_t size, size_t elementSize);
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uint32_t fFlags;
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SkReader32 fReader;
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void* fMemoryPtr;
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SkBitmapHeapReader* fBitmapStorage;
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SkTypeface** fTFArray;
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int fTFCount;
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SkTDArray<SkFlattenable::Factory>* fFactoryTDArray;
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SkFlattenable::Factory* fFactoryArray;
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int fFactoryCount;
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SkPicture::InstallPixelRefProc fBitmapDecoder;
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#ifdef DEBUG_NON_DETERMINISTIC_ASSERT
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// Debugging counter to keep track of how many bitmaps we
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// have decoded.
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int fDecodedBitmapIndex;
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#endif // DEBUG_NON_DETERMINISTIC_ASSERT
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};
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#endif // SkReadBuffer_DEFINED
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