923181b6e3
Split apart creation of the callback contexts and the backend textures This allows the texture upload to be done separately on the gpu-thread Add a backendFormat member to the promise image callback context This allows the promise images to be created in CreatePromiseImages before the backend textures have been created (i.e., the backend textures can now be created on the gpu-thread so we have no guarantee they will be available when the SKP is being reinflated w/ promise images) Change-Id: I1e21385e450a5ef27dd6950d9d6aee737aa7515d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270939 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
267 lines
11 KiB
C++
267 lines
11 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef PromiseImageHelper_DEFINED
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#define PromiseImageHelper_DEFINED
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#include "include/core/SkBitmap.h"
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#include "include/core/SkDeferredDisplayListRecorder.h"
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#include "include/core/SkPromiseImageTexture.h"
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#include "include/core/SkYUVAIndex.h"
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#include "include/core/SkYUVASizeInfo.h"
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#include "include/gpu/GrBackendSurface.h"
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#include "include/private/SkTArray.h"
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#include "src/core/SkCachedData.h"
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#include "src/core/SkTLazy.h"
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class GrContext;
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class SkImage;
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class SkPicture;
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struct SkYUVAIndex;
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// This class consolidates tracking & extraction of the original image data from an skp,
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// the upload of said data to the GPU and the fulfillment of promise images.
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//
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// The way this works is:
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// the original skp is converted to SkData and all its image info is extracted into this
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// class and only indices into this class are left in the SkData (via deflateSKP)
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//
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// Prior to replaying in threads, all the images stored in this class are uploaded to the
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// gpu and PromiseImageCallbackContexts are created for them (via uploadAllToGPU)
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//
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// Each thread reinflates the SkData into an SkPicture replacing all the indices w/
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// promise images (all using the same GrBackendTexture and getting a ref to the
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// appropriate PromiseImageCallbackContext) (via reinflateSKP).
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//
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// This class is then reset - dropping all of its refs on the PromiseImageCallbackContexts
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//
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// Each done callback unrefs its PromiseImageCallbackContext so, once all the promise images
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// are done, the PromiseImageCallbackContext is freed and its GrBackendTexture removed
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// from VRAM
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//
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// Note: if DDLs are going to be replayed multiple times, the reset call can be delayed until
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// all the replaying is complete. This will pin the GrBackendTextures in VRAM.
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class DDLPromiseImageHelper {
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public:
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DDLPromiseImageHelper() = default;
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~DDLPromiseImageHelper() = default;
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// Convert the SkPicture into SkData replacing all the SkImages with an index.
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sk_sp<SkData> deflateSKP(const SkPicture* inputPicture);
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void createCallbackContexts(GrContext*);
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void uploadAllToGPU(SkTaskGroup*, GrContext*);
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// reinflate a deflated SKP, replacing all the indices with promise images.
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sk_sp<SkPicture> reinflateSKP(SkDeferredDisplayListRecorder*,
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SkData* compressedPicture,
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SkTArray<sk_sp<SkImage>>* promiseImages) const;
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// Remove this class' refs on the PromiseImageCallbackContexts
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void reset() { fImageInfo.reset(); }
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private:
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// This class acts as a proxy for a GrBackendTexture that is part of an image.
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// Whenever a promise image is created for the image, the promise image receives a ref to
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// potentially several of these objects. Once all the promise images receive their done
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// callbacks this object is deleted - removing the GrBackendTexture from VRAM.
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// Note that while the DDLs are being created in the threads, the PromiseImageHelper holds
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// a ref on all the PromiseImageCallbackContexts. However, once all the threads are done
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// it drops all of its refs (via "reset").
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class PromiseImageCallbackContext : public SkRefCnt {
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public:
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PromiseImageCallbackContext(GrContext* context, GrBackendFormat backendFormat)
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: fContext(context)
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, fBackendFormat(backendFormat) {}
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~PromiseImageCallbackContext();
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const GrBackendFormat& backendFormat() const { return fBackendFormat; }
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void setBackendTexture(const GrBackendTexture& backendTexture);
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sk_sp<SkPromiseImageTexture> fulfill() {
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SkASSERT(fPromiseImageTexture);
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SkASSERT(fUnreleasedFulfills >= 0);
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++fUnreleasedFulfills;
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++fTotalFulfills;
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return fPromiseImageTexture;
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}
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void release() {
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SkASSERT(fUnreleasedFulfills > 0);
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--fUnreleasedFulfills;
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++fTotalReleases;
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}
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void done() {
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++fDoneCnt;
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SkASSERT(fDoneCnt <= fNumImages);
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}
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void wasAddedToImage() { fNumImages++; }
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const SkPromiseImageTexture* promiseImageTexture() const {
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return fPromiseImageTexture.get();
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}
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private:
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GrContext* fContext;
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GrBackendFormat fBackendFormat;
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sk_sp<SkPromiseImageTexture> fPromiseImageTexture;
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int fNumImages = 0;
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int fTotalFulfills = 0;
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int fTotalReleases = 0;
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int fUnreleasedFulfills = 0;
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int fDoneCnt = 0;
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typedef SkRefCnt INHERITED;
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};
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// This is the information extracted into this class from the parsing of the skp file.
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// Once it has all been uploaded to the GPU and distributed to the promise images, it
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// is all dropped via "reset".
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class PromiseImageInfo {
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public:
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PromiseImageInfo(int index, uint32_t originalUniqueID, const SkImageInfo& ii)
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: fIndex(index)
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, fOriginalUniqueID(originalUniqueID)
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, fImageInfo(ii) {
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}
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~PromiseImageInfo() {}
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int index() const { return fIndex; }
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uint32_t originalUniqueID() const { return fOriginalUniqueID; }
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bool isYUV() const { return SkToBool(fYUVData.get()); }
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int overallWidth() const { return fImageInfo.width(); }
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int overallHeight() const { return fImageInfo.height(); }
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SkColorType overallColorType() const { return fImageInfo.colorType(); }
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SkAlphaType overallAlphaType() const { return fImageInfo.alphaType(); }
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sk_sp<SkColorSpace> refOverallColorSpace() const { return fImageInfo.refColorSpace(); }
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SkYUVColorSpace yuvColorSpace() const {
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SkASSERT(this->isYUV());
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return fYUVColorSpace;
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}
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const SkYUVAIndex* yuvaIndices() const {
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SkASSERT(this->isYUV());
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return fYUVAIndices;
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}
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const SkPixmap& yuvPixmap(int index) const {
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SkASSERT(this->isYUV());
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SkASSERT(index >= 0 && index < SkYUVASizeInfo::kMaxCount);
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return fYUVPlanes[index];
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}
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const SkBitmap& normalBitmap() const {
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SkASSERT(!this->isYUV());
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return fBitmap;
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}
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void setCallbackContext(int index, sk_sp<PromiseImageCallbackContext> callbackContext) {
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SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1));
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fCallbackContexts[index] = callbackContext;
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}
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PromiseImageCallbackContext* callbackContext(int index) const {
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SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1));
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return fCallbackContexts[index].get();
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}
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sk_sp<PromiseImageCallbackContext> refCallbackContext(int index) const {
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SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1));
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return fCallbackContexts[index];
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}
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const GrBackendFormat& backendFormat(int index) const {
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SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1));
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return fCallbackContexts[index]->backendFormat();
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}
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const SkPromiseImageTexture* promiseTexture(int index) const {
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SkASSERT(index >= 0 && index < (this->isYUV() ? SkYUVASizeInfo::kMaxCount : 1));
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return fCallbackContexts[index]->promiseImageTexture();
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}
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void setNormalBitmap(const SkBitmap& bm) { fBitmap = bm; }
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void setYUVData(sk_sp<SkCachedData> yuvData,
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SkYUVAIndex yuvaIndices[SkYUVAIndex::kIndexCount],
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SkYUVColorSpace cs) {
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fYUVData = yuvData;
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memcpy(fYUVAIndices, yuvaIndices, sizeof(fYUVAIndices));
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fYUVColorSpace = cs;
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}
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void addYUVPlane(int index, const SkImageInfo& ii, const void* plane, size_t widthBytes) {
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SkASSERT(this->isYUV());
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SkASSERT(index >= 0 && index < SkYUVASizeInfo::kMaxCount);
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fYUVPlanes[index].reset(ii, plane, widthBytes);
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}
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private:
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const int fIndex; // index in the 'fImageInfo' array
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const uint32_t fOriginalUniqueID; // original ID for deduping
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const SkImageInfo fImageInfo; // info for the overarching image
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// CPU-side cache of a normal SkImage's contents
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SkBitmap fBitmap;
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// CPU-side cache of a YUV SkImage's contents
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sk_sp<SkCachedData> fYUVData; // when !null, this is a YUV image
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SkYUVColorSpace fYUVColorSpace = kJPEG_SkYUVColorSpace;
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SkYUVAIndex fYUVAIndices[SkYUVAIndex::kIndexCount];
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SkPixmap fYUVPlanes[SkYUVASizeInfo::kMaxCount];
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// Up to SkYUVASizeInfo::kMaxCount for a YUVA image. Only one for a normal image.
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sk_sp<PromiseImageCallbackContext> fCallbackContexts[SkYUVASizeInfo::kMaxCount];
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};
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// This stack-based context allows each thread to re-inflate the image indices into
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// promise images while still using the same GrBackendTexture.
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struct PerRecorderContext {
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SkDeferredDisplayListRecorder* fRecorder;
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const DDLPromiseImageHelper* fHelper;
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SkTArray<sk_sp<SkImage>>* fPromiseImages;
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};
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static void CreateBETexturesForPromiseImage(GrContext*, PromiseImageInfo*);
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static sk_sp<SkPromiseImageTexture> PromiseImageFulfillProc(void* textureContext) {
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auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext);
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return callbackContext->fulfill();
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}
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static void PromiseImageReleaseProc(void* textureContext) {
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auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext);
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callbackContext->release();
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}
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static void PromiseImageDoneProc(void* textureContext) {
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auto callbackContext = static_cast<PromiseImageCallbackContext*>(textureContext);
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callbackContext->done();
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callbackContext->unref();
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}
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static sk_sp<SkImage> CreatePromiseImages(const void* rawData, size_t length, void* ctxIn);
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bool isValidID(int id) const { return id >= 0 && id < fImageInfo.count(); }
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const PromiseImageInfo& getInfo(int id) const { return fImageInfo[id]; }
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void uploadImage(GrContext*, PromiseImageInfo*);
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// returns -1 if not found
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int findImage(SkImage* image) const;
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// returns -1 on failure
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int addImage(SkImage* image);
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// returns -1 on failure
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int findOrDefineImage(SkImage* image);
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SkTArray<PromiseImageInfo> fImageInfo;
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};
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#endif
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