skia2/modules/skottie/src/SkottieValue.h
Florin Malita 3d856bdeee [skottie] Relocate to modules/skottie
TBR=
Change-Id: I218d251ca56578a3a7fd4fb86cba9abdc10fb3bd
Reviewed-on: https://skia-review.googlesource.com/130322
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-05-27 02:21:33 +00:00

65 lines
1.6 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkottieValue_DEFINED
#define SkottieValue_DEFINED
#include "SkPath.h"
#include "SkScalar.h"
#include <vector>
namespace skottie {
template <typename T>
struct ValueTraits {
static size_t Cardinality(const T&);
template <typename U>
static U As(const T&);
static T Lerp(const T&, const T&, float);
};
using ScalarValue = SkScalar;
using VectorValue = std::vector<ScalarValue>;
struct BezierVertex {
SkPoint fInPoint, // "in" control point, relative to the vertex
fOutPoint, // "out" control point, relative to the vertex
fVertex;
bool operator==(const BezierVertex& other) const {
return fInPoint == other.fInPoint
&& fOutPoint == other.fOutPoint
&& fVertex == other.fVertex;
}
bool operator!=(const BezierVertex& other) const { return !(*this == other); }
};
struct ShapeValue {
std::vector<BezierVertex> fVertices;
bool fClosed : 1,
fVolatile : 1;
ShapeValue() : fClosed(false), fVolatile(false) {}
ShapeValue(const ShapeValue&) = default;
ShapeValue(ShapeValue&&) = default;
ShapeValue& operator=(const ShapeValue&) = default;
bool operator==(const ShapeValue& other) const {
return fVertices == other.fVertices && fClosed == other.fClosed;
}
bool operator!=(const ShapeValue& other) const { return !(*this == other); }
};
} // namespace skottie
#endif // SkottieValue_DEFINED