skia2/gm/subsetshader.cpp
Chris Dalton 50e24d7d5f Add a mechanism for GMs to silently exclude themselves from Gold
This is useful, for example, when trying to test a hardware feature
that isn't supported in the current context.

Bug: skia:8731
Change-Id: I9a363159300c92e4039bfd05400238c27002efb1
Reviewed-on: https://skia-review.googlesource.com/c/189133
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-02-08 00:05:15 +00:00

40 lines
1.4 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Resources.h"
#include "SkBitmap.h"
#include "SkShader.h"
#include "gm.h"
DEF_SIMPLE_GM_CAN_FAIL(bitmap_subset_shader, canvas, errorMsg, 256, 256) {
canvas->clear(SK_ColorWHITE);
SkBitmap source;
if (!GetResourceAsBitmap("images/color_wheel.png", &source)) {
*errorMsg = "Could not load images/color_wheel.png. "
"Did you forget to set the resourcePath?";
return skiagm::DrawResult::kFail;
}
SkIRect left = SkIRect::MakeWH(source.width()/2, source.height());
SkIRect right = SkIRect::MakeXYWH(source.width()/2, 0,
source.width()/2, source.height());
SkBitmap leftBitmap, rightBitmap;
source.extractSubset(&leftBitmap, left);
source.extractSubset(&rightBitmap, right);
SkMatrix matrix;
matrix.setScale(0.75f, 0.75f);
matrix.preRotate(30.0f);
SkShader::TileMode tm = SkShader::kRepeat_TileMode;
SkPaint paint;
paint.setShader(SkShader::MakeBitmapShader(leftBitmap, tm, tm, &matrix));
canvas->drawRect(SkRect::MakeWH(256.0f, 128.0f), paint);
paint.setShader(SkShader::MakeBitmapShader(rightBitmap, tm, tm, &matrix));
canvas->drawRect(SkRect::MakeXYWH(0, 128.0f, 256.0f, 128.0f), paint);
return skiagm::DrawResult::kOk;
}