c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
21 lines
1001 B
C++
21 lines
1001 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=875e32b4b1cb48d739325705fc0fa42c
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REG_FIDDLE(Path_setConvexity, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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auto debugster = [](const char* prefix, const SkPath& path) -> void {
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SkDebugf("%s path convexity is %s\n", prefix,
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SkPath::kUnknown_Convexity == path.getConvexity() ? "unknown" :
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SkPath::kConvex_Convexity == path.getConvexity() ? "convex" : "concave"); };
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SkPoint quad[] = {{70, 70}, {20, 20}, {120, 20}, {120, 120}};
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SkPath path;
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path.addPoly(quad, SK_ARRAY_COUNT(quad), true);
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debugster("initial", path);
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path.setConvexity(SkPath::kConcave_Convexity);
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debugster("after forcing concave", path);
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path.setConvexity(SkPath::kUnknown_Convexity);
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debugster("after forcing unknown", path);
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}
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} // END FIDDLE
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