skia2/gm/bitmaprect.cpp
mtklein dbfd7ab108 Replace a lot of 'static const' with 'constexpr' or 'const'.
'static const' means, there must be at most one of these, and initialize it at
compile time if possible or runtime if necessary.  This leads to unexpected
code execution, and TSAN* will complain about races on the guard variables.

Generally 'constexpr' or 'const' are better choices.  Neither can cause races:
they're either intialized at compile time (constexpr) or intialized each time
independently (const).

This CL prefers constexpr where possible, and uses const where not.  It even
prefers constexpr over const where they don't make a difference... I want to have
lots of examples of constexpr for people to see and mimic.

The scoped-to-class static has nothing to do with any of this, and is not changed.

* Not yet on the bots, which use an older TSAN.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005

Review-Url: https://codereview.chromium.org/2300623005
2016-09-01 11:24:54 -07:00

281 lines
7.9 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkGraphics.h"
#include "SkPath.h"
#include "SkRegion.h"
#include "SkShader.h"
static void make_bitmap(SkBitmap* bitmap) {
bitmap->allocN32Pixels(64, 64);
SkCanvas canvas(*bitmap);
canvas.drawColor(SK_ColorRED);
SkPaint paint;
paint.setAntiAlias(true);
const SkPoint pts[] = { { 0, 0 }, { 64, 64 } };
const SkColor colors[] = { SK_ColorWHITE, SK_ColorBLUE };
paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
SkShader::kClamp_TileMode));
canvas.drawCircle(32, 32, 32, paint);
}
class DrawBitmapRect2 : public skiagm::GM {
bool fUseIRect;
public:
DrawBitmapRect2(bool useIRect) : fUseIRect(useIRect) {
}
protected:
SkString onShortName() override {
SkString str;
str.printf("bitmaprect_%s", fUseIRect ? "i" : "s");
return str;
}
SkISize onISize() override {
return SkISize::Make(640, 480);
}
void onDraw(SkCanvas* canvas) override {
canvas->drawColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
const SkIRect src[] = {
{ 0, 0, 32, 32 },
{ 0, 0, 80, 80 },
{ 32, 32, 96, 96 },
{ -32, -32, 32, 32, }
};
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
SkBitmap bitmap;
make_bitmap(&bitmap);
SkRect dstR = { 0, 200, 128, 380 };
canvas->translate(16, 40);
for (size_t i = 0; i < SK_ARRAY_COUNT(src); i++) {
SkRect srcR;
srcR.set(src[i]);
canvas->drawBitmap(bitmap, 0, 0, &paint);
if (!fUseIRect) {
canvas->drawBitmapRect(bitmap, srcR, dstR, &paint,
SkCanvas::kStrict_SrcRectConstraint);
} else {
canvas->drawBitmapRect(bitmap, src[i], dstR, &paint);
}
canvas->drawRect(dstR, paint);
canvas->drawRect(srcR, paint);
canvas->translate(160, 0);
}
}
private:
typedef skiagm::GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static void make_3x3_bitmap(SkBitmap* bitmap) {
const int xSize = 3;
const int ySize = 3;
const SkColor textureData[xSize][ySize] = {
{ SK_ColorRED, SK_ColorWHITE, SK_ColorBLUE },
{ SK_ColorGREEN, SK_ColorBLACK, SK_ColorCYAN },
{ SK_ColorYELLOW, SK_ColorGRAY, SK_ColorMAGENTA }
};
bitmap->allocN32Pixels(xSize, ySize, true);
SkCanvas canvas(*bitmap);
SkPaint paint;
for (int y = 0; y < ySize; y++) {
for (int x = 0; x < xSize; x++) {
paint.setColor(textureData[x][y]);
canvas.drawIRect(SkIRect::MakeXYWH(x, y, 1, 1), paint);
}
}
}
// This GM attempts to make visible any issues drawBitmapRect may have
// with partial source rects. In this case the eight pixels on the border
// should be half the width/height of the central pixel, i.e.:
// __|____|__
// | |
// __|____|__
// | |
class DrawBitmapRect3 : public skiagm::GM {
public:
DrawBitmapRect3() {
this->setBGColor(SK_ColorBLACK);
}
protected:
SkString onShortName() override {
SkString str;
str.printf("3x3bitmaprect");
return str;
}
SkISize onISize() override {
return SkISize::Make(640, 480);
}
void onDraw(SkCanvas* canvas) override {
SkBitmap bitmap;
make_3x3_bitmap(&bitmap);
SkRect srcR = { 0.5f, 0.5f, 2.5f, 2.5f };
SkRect dstR = { 100, 100, 300, 200 };
canvas->drawBitmapRect(bitmap, srcR, dstR, nullptr, SkCanvas::kStrict_SrcRectConstraint);
}
private:
typedef skiagm::GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static void make_big_bitmap(SkBitmap* bitmap) {
constexpr int gXSize = 4096;
constexpr int gYSize = 4096;
constexpr int gBorderWidth = 10;
bitmap->allocN32Pixels(gXSize, gYSize);
for (int y = 0; y < gYSize; ++y) {
for (int x = 0; x < gXSize; ++x) {
if (x <= gBorderWidth || x >= gXSize-gBorderWidth ||
y <= gBorderWidth || y >= gYSize-gBorderWidth) {
*bitmap->getAddr32(x, y) = SkPreMultiplyColor(0x88FFFFFF);
} else {
*bitmap->getAddr32(x, y) = SkPreMultiplyColor(0x88FF0000);
}
}
}
}
// This GM attempts to reveal any issues we may have when the GPU has to
// break up a large texture in order to draw it. The XOR transfer mode will
// create stripes in the image if there is imprecision in the destination
// tile placement.
class DrawBitmapRect4 : public skiagm::GM {
bool fUseIRect;
SkBitmap fBigBitmap;
public:
DrawBitmapRect4(bool useIRect) : fUseIRect(useIRect) {
this->setBGColor(0x88444444);
}
protected:
SkString onShortName() override {
SkString str;
str.printf("bigbitmaprect_%s", fUseIRect ? "i" : "s");
return str;
}
SkISize onISize() override {
return SkISize::Make(640, 480);
}
void onOnceBeforeDraw() override {
make_big_bitmap(&fBigBitmap);
}
void onDraw(SkCanvas* canvas) override {
SkPaint paint;
paint.setAlpha(128);
paint.setXfermode(SkXfermode::Make(SkXfermode::kXor_Mode));
SkRect srcR1 = { 0.0f, 0.0f, 4096.0f, 2040.0f };
SkRect dstR1 = { 10.1f, 10.1f, 629.9f, 400.9f };
SkRect srcR2 = { 4085.0f, 10.0f, 4087.0f, 12.0f };
SkRect dstR2 = { 10, 410, 30, 430 };
if (!fUseIRect) {
canvas->drawBitmapRect(fBigBitmap, srcR1, dstR1, &paint,
SkCanvas::kStrict_SrcRectConstraint);
canvas->drawBitmapRect(fBigBitmap, srcR2, dstR2, &paint,
SkCanvas::kStrict_SrcRectConstraint);
} else {
canvas->drawBitmapRect(fBigBitmap, srcR1.roundOut(), dstR1, &paint);
canvas->drawBitmapRect(fBigBitmap, srcR2.roundOut(), dstR2, &paint);
}
}
private:
typedef skiagm::GM INHERITED;
};
class BitmapRectRounding : public skiagm::GM {
SkBitmap fBM;
public:
BitmapRectRounding() {}
protected:
SkString onShortName() override {
SkString str;
str.printf("bitmaprect_rounding");
return str;
}
SkISize onISize() override {
return SkISize::Make(640, 480);
}
void onOnceBeforeDraw() override {
fBM.allocN32Pixels(10, 10);
fBM.eraseColor(SK_ColorBLUE);
}
// This choice of coordinates and matrix land the bottom edge of the clip (and bitmap dst)
// at exactly 1/2 pixel boundary. However, drawBitmapRect may lose precision along the way.
// If it does, we may see a red-line at the bottom, instead of the bitmap exactly matching
// the clip (in which case we should see all blue).
// The correct image should be all blue.
void onDraw(SkCanvas* canvas) override {
SkPaint paint;
paint.setColor(SK_ColorRED);
const SkRect r = SkRect::MakeXYWH(1, 1, 110, 114);
canvas->scale(0.9f, 0.9f);
// the drawRect shows the same problem as clipRect(r) followed by drawcolor(red)
canvas->drawRect(r, paint);
canvas->drawBitmapRect(fBM, r, nullptr);
}
private:
typedef skiagm::GM INHERITED;
};
DEF_GM( return new BitmapRectRounding; )
//////////////////////////////////////////////////////////////////////////////
DEF_GM( return new DrawBitmapRect2(false); )
DEF_GM( return new DrawBitmapRect2(true); )
DEF_GM( return new DrawBitmapRect3(); )
#ifndef SK_BUILD_FOR_ANDROID
DEF_GM( return new DrawBitmapRect4(false); )
DEF_GM( return new DrawBitmapRect4(true); )
#endif