skia2/gm/gradients_no_texture.cpp
mtklein dbfd7ab108 Replace a lot of 'static const' with 'constexpr' or 'const'.
'static const' means, there must be at most one of these, and initialize it at
compile time if possible or runtime if necessary.  This leads to unexpected
code execution, and TSAN* will complain about races on the guard variables.

Generally 'constexpr' or 'const' are better choices.  Neither can cause races:
they're either intialized at compile time (constexpr) or intialized each time
independently (const).

This CL prefers constexpr where possible, and uses const where not.  It even
prefers constexpr over const where they don't make a difference... I want to have
lots of examples of constexpr for people to see and mimic.

The scoped-to-class static has nothing to do with any of this, and is not changed.

* Not yet on the bots, which use an older TSAN.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005

Review-Url: https://codereview.chromium.org/2300623005
2016-09-01 11:24:54 -07:00

284 lines
10 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkGradientShader.h"
using namespace skiagm;
struct GradData {
int fCount;
const SkColor* fColors;
const SkScalar* fPos;
};
constexpr SkColor gColors[] = {
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE,
};
constexpr GradData gGradData[] = {
{ 1, gColors, nullptr },
{ 2, gColors, nullptr },
{ 3, gColors, nullptr },
{ 4, gColors, nullptr },
};
static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
}
static sk_sp<SkShader> MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::MakeRadial(center, center.fX, data.fColors, data.fPos, data.fCount, tm);
}
static sk_sp<SkShader> MakeSweep(const SkPoint pts[2], const GradData& data, SkShader::TileMode) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
}
static sk_sp<SkShader> Make2Radial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::MakeTwoPointConical(
center1, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm);
}
static sk_sp<SkShader> Make2Conical(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
SkPoint center0, center1;
SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
return SkGradientShader::MakeTwoPointConical(center1, radius1,
center0, radius0,
data.fColors, data.fPos,
data.fCount, tm);
}
typedef sk_sp<SkShader> (*GradMaker)(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm);
constexpr GradMaker gGradMakers[] = {
MakeLinear, MakeRadial, MakeSweep, Make2Radial, Make2Conical,
};
///////////////////////////////////////////////////////////////////////////////
class GradientsNoTextureGM : public GM {
public:
GradientsNoTextureGM(bool dither) : fDither(dither) {
this->setBGColor(sk_tool_utils::color_to_565(0xFFDDDDDD));
}
protected:
SkString onShortName() override {
return SkString(fDither ? "gradients_no_texture" : "gradients_no_texture_nodither");
}
SkISize onISize() override { return SkISize::Make(640, 615); }
void onDraw(SkCanvas* canvas) override {
constexpr SkPoint kPts[2] = { { 0, 0 },
{ SkIntToScalar(50), SkIntToScalar(50) } };
constexpr SkShader::TileMode kTM = SkShader::kClamp_TileMode;
SkRect kRect = { 0, 0, SkIntToScalar(50), SkIntToScalar(50) };
SkPaint paint;
paint.setAntiAlias(true);
paint.setDither(fDither);
canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
constexpr uint8_t kAlphas[] = { 0xff, 0x40 };
for (size_t a = 0; a < SK_ARRAY_COUNT(kAlphas); ++a) {
for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); ++i) {
canvas->save();
for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); ++j) {
paint.setShader(gGradMakers[j](kPts, gGradData[i], kTM));
paint.setAlpha(kAlphas[a]);
canvas->drawRect(kRect, paint);
canvas->translate(0, SkIntToScalar(kRect.height() + 20));
}
canvas->restore();
canvas->translate(SkIntToScalar(kRect.width() + 20), 0);
}
}
}
private:
bool fDither;
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
struct ColorPos {
SkColor* fColors;
SkScalar* fPos;
int fCount;
ColorPos() : fColors(nullptr), fPos(nullptr), fCount(0) {}
~ColorPos() {
delete[] fColors;
delete[] fPos;
}
void construct(const SkColor colors[], const SkScalar pos[], int count) {
fColors = new SkColor[count];
memcpy(fColors, colors, count * sizeof(SkColor));
if (pos) {
fPos = new SkScalar[count];
memcpy(fPos, pos, count * sizeof(SkScalar));
fPos[0] = 0;
fPos[count - 1] = 1;
}
fCount = count;
}
};
static void make0(ColorPos* rec) {
#if 0
From http://jsfiddle.net/3fe2a/
background-image: -webkit-linear-gradient(left, #22d1cd 1%, #22d1cd 0.9510157507590116%, #df4b37 2.9510157507590113%, #df4b37 23.695886056604927%, #22d1cd 25.695886056604927%, #22d1cd 25.39321881940624%, #e6de36 27.39321881940624%, #e6de36 31.849399922570655%, #3267ff 33.849399922570655%, #3267ff 44.57735802921938%, #9d47d1 46.57735802921938%, #9d47d1 53.27185850805876%, #3267ff 55.27185850805876%, #3267ff 61.95718972227316%, #5cdd9d 63.95718972227316%, #5cdd9d 69.89166004442%, #3267ff 71.89166004442%, #3267ff 74.45795382765857%, #9d47d1 76.45795382765857%, #9d47d1 82.78364610713776%, #3267ff 84.78364610713776%, #3267ff 94.52743647737229%, #e3d082 96.52743647737229%, #e3d082 96.03934633331295%);
height: 30px;
#endif
const SkColor colors[] = {
0xFF22d1cd, 0xFF22d1cd, 0xFFdf4b37, 0xFFdf4b37, 0xFF22d1cd, 0xFF22d1cd, 0xFFe6de36, 0xFFe6de36,
0xFF3267ff, 0xFF3267ff, 0xFF9d47d1, 0xFF9d47d1, 0xFF3267ff, 0xFF3267ff, 0xFF5cdd9d, 0xFF5cdd9d,
0xFF3267ff, 0xFF3267ff, 0xFF9d47d1, 0xFF9d47d1, 0xFF3267ff, 0xFF3267ff, 0xFFe3d082, 0xFFe3d082
};
const double percent[] = {
1, 0.9510157507590116, 2.9510157507590113, 23.695886056604927,
25.695886056604927, 25.39321881940624, 27.39321881940624, 31.849399922570655,
33.849399922570655, 44.57735802921938, 46.57735802921938, 53.27185850805876,
55.27185850805876, 61.95718972227316, 63.95718972227316, 69.89166004442,
71.89166004442, 74.45795382765857, 76.45795382765857, 82.78364610713776,
84.78364610713776, 94.52743647737229, 96.52743647737229, 96.03934633331295,
};
const int N = SK_ARRAY_COUNT(percent);
SkScalar pos[N];
for (int i = 0; i < N; ++i) {
pos[i] = SkDoubleToScalar(percent[i] / 100);
}
rec->construct(colors, pos, N);
}
static void make1(ColorPos* rec) {
const SkColor colors[] = {
SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
SK_ColorBLACK,
};
rec->construct(colors, nullptr, SK_ARRAY_COUNT(colors));
}
static void make2(ColorPos* rec) {
const SkColor colors[] = {
SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
SK_ColorBLACK, SK_ColorWHITE, SK_ColorBLACK, SK_ColorWHITE,
SK_ColorBLACK,
};
const int N = SK_ARRAY_COUNT(colors);
SkScalar pos[N];
for (int i = 0; i < N; ++i) {
pos[i] = SK_Scalar1 * i / (N - 1);
}
rec->construct(colors, pos, N);
}
static void make3(ColorPos* rec) {
const SkColor colors[] = {
SK_ColorRED, SK_ColorBLUE, SK_ColorBLUE, SK_ColorGREEN, SK_ColorGREEN, SK_ColorBLACK,
};
const SkScalar pos[] = {
0, 0, 0.5f, 0.5, 1, 1,
};
rec->construct(colors, pos, SK_ARRAY_COUNT(colors));
}
class GradientsManyColorsGM : public GM {
enum {
W = 800,
};
SkAutoTUnref<SkShader> fShader;
typedef void (*Proc)(ColorPos*);
public:
GradientsManyColorsGM(bool dither) : fDither(dither) {}
protected:
SkString onShortName() override {
return SkString(fDither ? "gradients_many" : "gradients_many_nodither");
}
SkISize onISize() override { return SkISize::Make(880, 400); }
void onDraw(SkCanvas* canvas) override {
const Proc procs[] = {
make0, make1, make2, make3,
};
const SkPoint pts[] = {
{ 0, 0 },
{ SkIntToScalar(W), 0 },
};
const SkRect r = SkRect::MakeWH(SkIntToScalar(W), 30);
SkPaint paint;
paint.setDither(fDither);
canvas->translate(40, 20);
for (int i = 0; i <= 8; ++i) {
SkScalar x = r.width() * i / 8;
canvas->drawLine(x, 0, x, 10000, paint);
}
// expand the drawing rect so we exercise clampping in the gradients
const SkRect drawR = r.makeOutset(20, 0);
for (size_t i = 0; i < SK_ARRAY_COUNT(procs); ++i) {
ColorPos rec;
procs[i](&rec);
paint.setShader(SkGradientShader::MakeLinear(pts, rec.fColors, rec.fPos, rec.fCount,
SkShader::kClamp_TileMode));
canvas->drawRect(drawR, paint);
canvas->save();
canvas->translate(r.centerX(), r.height() + 4);
canvas->scale(-1, 1);
canvas->translate(-r.centerX(), 0);
canvas->drawRect(drawR, paint);
canvas->restore();
canvas->translate(0, r.height() + 2*r.height() + 8);
}
}
private:
bool fDither;
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
DEF_GM(return new GradientsNoTextureGM(true);)
DEF_GM(return new GradientsNoTextureGM(false);)
DEF_GM(return new GradientsManyColorsGM(true);)
DEF_GM(return new GradientsManyColorsGM(false);)