d31c6a9db1
Suggested by jason-simmons https://github.com/flutter/flutter/issues/95259#issuecomment-1026390189 Change-Id: Id523648dc4d8db261577f2cf4b46d52cc3335451 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502310 Reviewed-by: Nathaniel Nifong <nifong@google.com>
333 lines
14 KiB
JavaScript
333 lines
14 KiB
JavaScript
// Adds compile-time JS functions to augment the CanvasKit interface.
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// Specifically, anything that should only be on the GPU version of canvaskit.
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// Functions in this file are supplemented by cpu.js.
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(function(CanvasKit){
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CanvasKit._extraInitializations = CanvasKit._extraInitializations || [];
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CanvasKit._extraInitializations.push(function() {
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function get(obj, attr, defaultValue) {
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if (obj && obj.hasOwnProperty(attr)) {
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return obj[attr];
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}
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return defaultValue;
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}
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CanvasKit.GetWebGLContext = function(canvas, attrs) {
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if (!canvas) {
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throw 'null canvas passed into makeWebGLContext';
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}
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var contextAttributes = {
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'alpha': get(attrs, 'alpha', 1),
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'depth': get(attrs, 'depth', 1),
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'stencil': get(attrs, 'stencil', 8),
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'antialias': get(attrs, 'antialias', 0),
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'premultipliedAlpha': get(attrs, 'premultipliedAlpha', 1),
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'preserveDrawingBuffer': get(attrs, 'preserveDrawingBuffer', 0),
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'preferLowPowerToHighPerformance': get(attrs, 'preferLowPowerToHighPerformance', 0),
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'failIfMajorPerformanceCaveat': get(attrs, 'failIfMajorPerformanceCaveat', 0),
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'enableExtensionsByDefault': get(attrs, 'enableExtensionsByDefault', 1),
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'explicitSwapControl': get(attrs, 'explicitSwapControl', 0),
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'renderViaOffscreenBackBuffer': get(attrs, 'renderViaOffscreenBackBuffer', 0),
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};
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if (attrs && attrs['majorVersion']) {
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contextAttributes['majorVersion'] = attrs['majorVersion']
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} else {
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// Default to WebGL 2 if available and not specified.
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contextAttributes['majorVersion'] = (typeof WebGL2RenderingContext !== 'undefined') ? 2 : 1;
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}
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// This check is from the emscripten version
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if (contextAttributes['explicitSwapControl']) {
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throw 'explicitSwapControl is not supported';
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}
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// Creates a WebGL context and sets it to be the current context.
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// These functions are defined in emscripten's library_webgl.js
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var handle = GL.createContext(canvas, contextAttributes);
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if (!handle) {
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return 0;
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}
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GL.makeContextCurrent(handle);
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return handle;
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};
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CanvasKit.deleteContext = function(handle) {
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GL.deleteContext(handle);
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};
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CanvasKit._setTextureCleanup({
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'deleteTexture': function(webglHandle, texHandle) {
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var tex = GL.textures[texHandle];
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if (tex) {
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GL.getContext(webglHandle).GLctx.deleteTexture(tex);
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}
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GL.textures[texHandle] = null;
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},
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});
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CanvasKit.MakeGrContext = function(ctx) {
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// Make sure we are pointing at the right WebGL context.
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if (!this.setCurrentContext(ctx)) {
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return null;
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}
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var grCtx = this._MakeGrContext();
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if (!grCtx) {
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return null;
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}
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// This context is an index into the emscripten-provided GL wrapper.
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grCtx._context = ctx;
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return grCtx;
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}
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CanvasKit.MakeOnScreenGLSurface = function(grCtx, w, h, colorspace) {
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if (!this.setCurrentContext(grCtx._context)) {
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return null;
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}
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var surface = this._MakeOnScreenGLSurface(grCtx, w, h, colorspace);
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if (!surface) {
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return null;
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}
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surface._context = grCtx._context;
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return surface;
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}
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CanvasKit.MakeRenderTarget = function() {
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var grCtx = arguments[0];
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if (!this.setCurrentContext(grCtx._context)) {
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return null;
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}
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var surface;
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if (arguments.length === 3) {
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surface = this._MakeRenderTargetWH(grCtx, arguments[1], arguments[2]);
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if (!surface) {
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return null;
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}
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} else if (arguments.length === 2) {
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surface = this._MakeRenderTargetII(grCtx, arguments[1]);
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if (!surface) {
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return null;
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}
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} else {
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Debug('Expected 2 or 3 params');
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return null;
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}
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surface._context = grCtx._context;
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return surface;
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}
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// idOrElement can be of types:
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// - String - in which case it is interpreted as an id of a
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// canvas element.
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// - HTMLCanvasElement - in which the provided canvas element will
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// be used directly.
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// colorSpace - sk_sp<ColorSpace> - one of the supported color spaces:
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// CanvasKit.ColorSpace.SRGB
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// CanvasKit.ColorSpace.DISPLAY_P3
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// CanvasKit.ColorSpace.ADOBE_RGB
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CanvasKit.MakeWebGLCanvasSurface = function(idOrElement, colorSpace, attrs) {
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colorSpace = colorSpace || null;
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var canvas = idOrElement;
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var isHTMLCanvas = typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement;
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var isOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' && canvas instanceof OffscreenCanvas;
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if (!isHTMLCanvas && !isOffscreenCanvas) {
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canvas = document.getElementById(idOrElement);
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if (!canvas) {
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throw 'Canvas with id ' + idOrElement + ' was not found';
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}
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}
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var ctx = this.GetWebGLContext(canvas, attrs);
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if (!ctx || ctx < 0) {
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throw 'failed to create webgl context: err ' + ctx;
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}
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var grcontext = this.MakeGrContext(ctx);
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// Note that canvas.width/height here is used because it gives the size of the buffer we're
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// rendering into. This may not be the same size the element is displayed on the page, which
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// constrolled by css, and available in canvas.clientWidth/height.
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var surface = this.MakeOnScreenGLSurface(grcontext, canvas.width, canvas.height, colorSpace);
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if (!surface) {
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Debug('falling back from GPU implementation to a SW based one');
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// we need to throw away the old canvas (which was locked to
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// a webGL context) and create a new one so we can
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var newCanvas = canvas.cloneNode(true);
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var parent = canvas.parentNode;
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parent.replaceChild(newCanvas, canvas);
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// add a class so the user can detect that it was replaced.
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newCanvas.classList.add('ck-replaced');
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return CanvasKit.MakeSWCanvasSurface(newCanvas);
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}
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return surface;
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};
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// Default to trying WebGL first.
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CanvasKit.MakeCanvasSurface = CanvasKit.MakeWebGLCanvasSurface;
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function pushTexture(tex) {
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// GL is an emscripten object that holds onto WebGL state. One item in that state is
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// an array of textures, of which the index is the handle/id. We must call getNewId so
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// the GL's tracking of textures is up to date and we do not accidentally use the same
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// texture in two different places if Skia creates a texture. (e.g. skbug.com/12797)
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var texHandle = GL.getNewId(GL.textures);
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GL.textures[texHandle] = tex;
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return texHandle
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}
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CanvasKit.Surface.prototype.makeImageFromTexture = function(tex, info) {
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CanvasKit.setCurrentContext(this._context);
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var texHandle = pushTexture(tex);
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var img = this._makeImageFromTexture(this._context, texHandle, info);
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if (img) {
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img._tex = texHandle;
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}
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return img;
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};
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// We try to find the natural media type (for <img> and <video>), display* for
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// https://developer.mozilla.org/en-US/docs/Web/API/VideoFrame and then fall back to
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// the height and width (to cover <canvas>, ImageBitmap or ImageData).
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function getHeight(src) {
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return src['naturalHeight'] || src['videoHeight'] || src['displayHeight'] || src['height'];
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}
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function getWidth(src) {
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return src['naturalWidth'] || src['videoWidth'] || src['displayWidth'] || src['width'];
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}
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CanvasKit.Surface.prototype.makeImageFromTextureSource = function(src, info) {
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if (!info) {
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info = {
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'height': getHeight(src),
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'width': getWidth(src),
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'colorType': CanvasKit.ColorType.RGBA_8888,
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'alphaType': CanvasKit.AlphaType.Unpremul,
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};
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}
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if (!info['colorSpace']) {
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info['colorSpace'] = CanvasKit.ColorSpace.SRGB;
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}
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if (info['colorType'] !== CanvasKit.ColorType.RGBA_8888) {
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Debug('colorType currently has no impact on makeImageFromTextureSource');
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}
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// We want to be pointing at the context associated with this surface.
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CanvasKit.setCurrentContext(this._context);
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var glCtx = GL.currentContext.GLctx;
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var newTex = glCtx.createTexture();
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glCtx.bindTexture(glCtx.TEXTURE_2D, newTex);
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if (GL.currentContext.version === 2) {
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glCtx.texImage2D(glCtx.TEXTURE_2D, 0, glCtx.RGBA, info['width'], info['height'], 0, glCtx.RGBA, glCtx.UNSIGNED_BYTE, src);
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} else {
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glCtx.texImage2D(glCtx.TEXTURE_2D, 0, glCtx.RGBA, glCtx.RGBA, glCtx.UNSIGNED_BYTE, src);
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}
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glCtx.bindTexture(glCtx.TEXTURE_2D, null);
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return this.makeImageFromTexture(newTex, info);
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};
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CanvasKit.Surface.prototype.updateTextureFromSource = function(img, src) {
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if (!img._tex) {
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Debug('Image is not backed by a user-provided texture');
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return;
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}
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CanvasKit.setCurrentContext(this._context);
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var glCtx = GL.currentContext.GLctx;
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// Copy the contents of src over the texture associated with this image.
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var tex = GL.textures[img._tex];
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glCtx.bindTexture(glCtx.TEXTURE_2D, tex);
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if (GL.currentContext.version === 2) {
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glCtx.texImage2D(glCtx.TEXTURE_2D, 0, glCtx.RGBA, getWidth(src), getHeight(src), 0, glCtx.RGBA, glCtx.UNSIGNED_BYTE, src);
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} else {
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glCtx.texImage2D(glCtx.TEXTURE_2D, 0, glCtx.RGBA, glCtx.RGBA, glCtx.UNSIGNED_BYTE, src);
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}
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glCtx.bindTexture(glCtx.TEXTURE_2D, null);
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// Tell Skia we messed with the currently bound texture.
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this._resetContext();
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// Create a new texture entry and put null into the old slot. This keeps our texture alive,
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// otherwise it will be deleted when we delete the old Image.
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GL.textures[img._tex] = null;
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img._tex = pushTexture(tex);
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var ii = img.getImageInfo();
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ii['colorSpace'] = img.getColorSpace();
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// Skia may cache parts of the image, and some places assume images are immutable. In order
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// to make things work, we create a new SkImage based on the same texture as the old image.
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var newImg = this._makeImageFromTexture(this._context, img._tex, ii);
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// To make things more ergonomic for the user, we change passed in img object to refer
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// to the new image and clean up the old SkImage object. This has the effect of updating
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// the Image (from the user's side of things), because they shouldn't be caring about what
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// part of WASM memory we are pointing to.
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// The $$ part is provided by emscripten's embind, so this could break if they change
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// things on us.
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// https://github.com/emscripten-core/emscripten/blob/a65d70c809f077542649c60097787e1c7460ced6/src/embind/embind.js
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// They do not do anything special to keep closure from minifying things and neither do we.
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var oldPtr = img.$$.ptr;
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var oldSmartPtr = img.$$.smartPtr;
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img.$$.ptr = newImg.$$.ptr;
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img.$$.smartPtr = newImg.$$.smartPtr;
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// We want to clean up the previous image, so we swap out the pointers and call delete on it
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// which should have that effect.
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newImg.$$.ptr = oldPtr;
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newImg.$$.smartPtr = oldSmartPtr;
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newImg.delete();
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// Clean up the colorspace that we used.
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ii['colorSpace'].delete();
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}
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CanvasKit.MakeLazyImageFromTextureSource = function(src, info) {
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if (!info) {
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info = {
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'height': getHeight(src),
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'width': getWidth(src),
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'colorType': CanvasKit.ColorType.RGBA_8888,
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'alphaType': CanvasKit.AlphaType.Unpremul,
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};
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}
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if (!info['colorSpace']) {
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info['colorSpace'] = CanvasKit.ColorSpace.SRGB;
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}
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if (info['colorType'] !== CanvasKit.ColorType.RGBA_8888) {
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Debug('colorType currently has no impact on MakeLazyImageFromTextureSource');
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}
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var callbackObj = {
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'makeTexture': function() {
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// This callback function will make a texture on the current drawing surface (i.e.
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// the current WebGL context). It assumes that Skia is just about to draw the texture
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// to the desired surface, and thus the currentContext is the correct one.
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// This is a lot easier than needing to pass the surface handle from the C++ side here.
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var ctx = GL.currentContext;
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var glCtx = ctx.GLctx;
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var newTex = glCtx.createTexture();
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glCtx.bindTexture(glCtx.TEXTURE_2D, newTex);
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if (ctx.version === 2) {
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glCtx.texImage2D(glCtx.TEXTURE_2D, 0, glCtx.RGBA, info['width'], info['height'], 0, glCtx.RGBA, glCtx.UNSIGNED_BYTE, src);
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} else {
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glCtx.texImage2D(glCtx.TEXTURE_2D, 0, glCtx.RGBA, glCtx.RGBA, glCtx.UNSIGNED_BYTE, src);
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}
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glCtx.bindTexture(glCtx.TEXTURE_2D, null);
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return pushTexture(newTex);
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},
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'freeSrc': function() {
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// This callback will be executed whenever the returned image is deleted. This gives
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// us a chance to free up the src (which we now own). Generally, there's nothing
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// we need to do (we can let JS garbage collection do its thing). The one exception
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// is for https://developer.mozilla.org/en-US/docs/Web/API/VideoFrame, which we should
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// close when we are done.
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},
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}
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if (src.constructor.name === 'VideoFrame') {
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callbackObj['freeSrc'] = function() {
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src.close();
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}
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}
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return CanvasKit.Image._makeFromGenerator(info, callbackObj);
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}
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CanvasKit.setCurrentContext = function(ctx) {
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if (!ctx) {
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return false;
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}
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return GL.makeContextCurrent(ctx);
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};
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});
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}(Module)); // When this file is loaded in, the high level object is "Module";
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